01-26-2021, 04:33 PM
Usual character name: Investigangster Klutz
BYOND username: Froggit_Dogget
Discord username (if you are on our discord): Froggit Dogget#2669 (Nick'd as Investigangster Klutz)
Recommended by (if applicable):
Goon servers you play: Main
Reason for application + game experience (300 word minimum):
Throughout my time playing, i'll often die early, or decide to spectate a round. Sometimes, i'll see a new person spawn in, and wander aimlessly. Often times this leads to them spacing themselves. Or, they'll wander the halls trying to find their department, but just be completely lost. Helping new players by applying for mentor seems like the way to go. Also, I know some things. It would be pretty much impossible to know everything about this game, but I do know a decent amount. I have ~1500 rounds played, and even more spectated.
The science department is my personal main. There isn't anything you can't do with chemicals, telescience, artifacts, Heisenbee, and my personal favorite, Toxins! I know the in-s and out-s of everything there is to science. Massive firebombs? I can make that. heal-all pills? yup! Anti ling chems, that too! Toxins, Artsci, everything there is with science I know very well.
While I do main science, I have tons of rounds in all of the engineering jobs. As an engineer, there are several methods for doing the engine to produce enough power. The goal is for hot gas to loop through the hotloop, and cold gas to loop through the cold loop. The cold loops simple, the gas loops through space. N2 can help chill it to -200 quicker. The hot loop, well, there's several methods. The most common method is a hellburn. You hellburn the burn chamber and loop plasma through that. However, there are different methods too. Such as, filling the burn chamber with candles! Or even not using the burn chamber, and just putting burn mix in the pipes, and burning it there!On a singularity engine, all you have to do is wrench and welder down the field generators, and the emitters, and on some maps, do a little dwaine magic and start the engine! For oshans engine, you have to pin hotspots, and wire them to the station.
Mining! Mining is a fun one. You start out with a spacesuit and a jetpack on space maps, and just a dive suit on water maps. You have to mine rock, and work your way up to radiation proof, and other stat boosting gear. From there you can explore either the deep sea trench, or the mining Z level for cooler rewards.
Mechanics is my favorite part of engineering. As a mechanic, you are most equipped for gimmicks. If you don't have something, you can duplicate it. But then, there is mechcomp and packets. With mechcomp and packets, I have created some cool things. I have made a super secure bunker system (original idea from Box Ta), remote fire alarm triggers for area denial as traitor, and honk machines as clown.
As Quartermaster, your goal is to make money. Likely you're gonna be the stations only hope of making money if the miners don't sell anything. By trading with traders, (normally cargo holds) there should always be a way of making money.
Doctoring. There are four main damage types, and a few more that aren't talked about as much, like brain, organ, and genetic instability. To heal burn, you apply Silver Sulfadiazine, menthol, or synthflesh. Synthflesh and styptic powder also heal brute. for tox you use charcoal, with potassium iodine to stop further radiation poisoning. For destroyed organs, you have to do surgery and replace it. I have mastered the art of self surgery - replacing all of my organs, having a time of 13 minutes round time with their cyber counterparts. proconvertin with filgrastim help replenish blood faster, while heparin thins blood, which increases bleeding but it stops blood clots. Oculine is used for eyesight. Theres alot of small things to doctoring, but I know a lot of them. You can even cut your eyes out with a screwdriver and an eyepatch!
Heads aren't really that special. They get extra access, cool gadgets, and are targeted during rev rounds. Don't abuse your power and people won't revolt against you.
Obviously, there are a ton of jobs. I'm not gonna go through any more of them, but, I have experience with most of them.
As an antag, there are tons of things you can do! You can attempt to murder everyone, pull gimmicks, or even stealthily kidnap the entire crew. Personally, I prefer many, many devastating bombs, but there are no limits!
Now, by applying for mentor, I do understand that mentors are role models. I know I am not THE BEST at following rules, but I have tried and stuck by them, and by applying for mentor I will try even harder to be a good role model. I have been playing here for almost 8 months, and now I truly wish to give back to the community.
Previous bans (while this will not affect your application lying about it will):
Back in october I got a 2 day ban for killing a guy being chased by a secoff near roundstart. The secoff called out rev so I sprang to action without confirming the dude was actually a rev.
BYOND username: Froggit_Dogget
Discord username (if you are on our discord): Froggit Dogget#2669 (Nick'd as Investigangster Klutz)
Recommended by (if applicable):
Goon servers you play: Main
Reason for application + game experience (300 word minimum):
Throughout my time playing, i'll often die early, or decide to spectate a round. Sometimes, i'll see a new person spawn in, and wander aimlessly. Often times this leads to them spacing themselves. Or, they'll wander the halls trying to find their department, but just be completely lost. Helping new players by applying for mentor seems like the way to go. Also, I know some things. It would be pretty much impossible to know everything about this game, but I do know a decent amount. I have ~1500 rounds played, and even more spectated.
The science department is my personal main. There isn't anything you can't do with chemicals, telescience, artifacts, Heisenbee, and my personal favorite, Toxins! I know the in-s and out-s of everything there is to science. Massive firebombs? I can make that. heal-all pills? yup! Anti ling chems, that too! Toxins, Artsci, everything there is with science I know very well.
While I do main science, I have tons of rounds in all of the engineering jobs. As an engineer, there are several methods for doing the engine to produce enough power. The goal is for hot gas to loop through the hotloop, and cold gas to loop through the cold loop. The cold loops simple, the gas loops through space. N2 can help chill it to -200 quicker. The hot loop, well, there's several methods. The most common method is a hellburn. You hellburn the burn chamber and loop plasma through that. However, there are different methods too. Such as, filling the burn chamber with candles! Or even not using the burn chamber, and just putting burn mix in the pipes, and burning it there!On a singularity engine, all you have to do is wrench and welder down the field generators, and the emitters, and on some maps, do a little dwaine magic and start the engine! For oshans engine, you have to pin hotspots, and wire them to the station.
Mining! Mining is a fun one. You start out with a spacesuit and a jetpack on space maps, and just a dive suit on water maps. You have to mine rock, and work your way up to radiation proof, and other stat boosting gear. From there you can explore either the deep sea trench, or the mining Z level for cooler rewards.
Mechanics is my favorite part of engineering. As a mechanic, you are most equipped for gimmicks. If you don't have something, you can duplicate it. But then, there is mechcomp and packets. With mechcomp and packets, I have created some cool things. I have made a super secure bunker system (original idea from Box Ta), remote fire alarm triggers for area denial as traitor, and honk machines as clown.
As Quartermaster, your goal is to make money. Likely you're gonna be the stations only hope of making money if the miners don't sell anything. By trading with traders, (normally cargo holds) there should always be a way of making money.
Doctoring. There are four main damage types, and a few more that aren't talked about as much, like brain, organ, and genetic instability. To heal burn, you apply Silver Sulfadiazine, menthol, or synthflesh. Synthflesh and styptic powder also heal brute. for tox you use charcoal, with potassium iodine to stop further radiation poisoning. For destroyed organs, you have to do surgery and replace it. I have mastered the art of self surgery - replacing all of my organs, having a time of 13 minutes round time with their cyber counterparts. proconvertin with filgrastim help replenish blood faster, while heparin thins blood, which increases bleeding but it stops blood clots. Oculine is used for eyesight. Theres alot of small things to doctoring, but I know a lot of them. You can even cut your eyes out with a screwdriver and an eyepatch!
Heads aren't really that special. They get extra access, cool gadgets, and are targeted during rev rounds. Don't abuse your power and people won't revolt against you.
Obviously, there are a ton of jobs. I'm not gonna go through any more of them, but, I have experience with most of them.
As an antag, there are tons of things you can do! You can attempt to murder everyone, pull gimmicks, or even stealthily kidnap the entire crew. Personally, I prefer many, many devastating bombs, but there are no limits!
Now, by applying for mentor, I do understand that mentors are role models. I know I am not THE BEST at following rules, but I have tried and stuck by them, and by applying for mentor I will try even harder to be a good role model. I have been playing here for almost 8 months, and now I truly wish to give back to the community.
Previous bans (while this will not affect your application lying about it will):
Back in october I got a 2 day ban for killing a guy being chased by a secoff near roundstart. The secoff called out rev so I sprang to action without confirming the dude was actually a rev.