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[PR] Adds debuffs for hunger and thirst motives, removes dropped clicks
#8
Low hygiene is definitely a bit of a tricky one; as a few quick thoughts, though:

Disease communicability. By having lower hygiene, you catch diseases more easily and maybe transmit them more easily (though punishing others for your negligence doesn't seem like great design philosophy), but having great hygiene should actually protect you a fair bit.

A way to tell who exactly stinks to be able to more easily add in RP motivation for it.

As an alternative, how about contamination of food and stuff? Whenever you eat food and have horrible hygiene, you're more likely to get food poisoning. And, occasionally when holding stuff like beakers, you may cause a unit or two of various things to get in - carbon and sweat or something idk. On a vein related to the food poisoning, poor hygiene should occasionally give you the cold or something, which only really is able to infect people who also have poor hygiene.

Increasing the time it takes to perform certain actions??? This one feels really arbitrary but I suppose it's better to propose it than not, probably


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RE: [PR] Adds debuffs for hunger and thirst motives, removes dropped clicks - by aft2001 - 01-14-2021, 04:35 PM

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