01-14-2021, 05:04 AM
(This post was last modified: 01-14-2021, 05:10 AM by moonlol. Edited 1 time in total.)
(01-12-2021, 08:32 PM)Kapu1178 Wrote: I attempted to code dive this but the infrared code is fucking EVERYWHERE, but from what I know:vampire and grinch cloaks are the same as genetic invisibility. (cloak of darkness and chameleon respectively) which are both level 1
Genetic Invisibility
Vampire Cloak
Grinch Cloak
funfact, grinchcloak actually sets invisible 2 on mob critters but for humans it gives chameleon.
(also not to mention theres an unused vamp cloak on non sprinting)
the infrared trait also gives "see_invisible = 1" making it the exact same as lizards.
id say just bump up grinch and vampire cloaks to level 2, could add a var called 'strength' to the bioeffects and have a subtype for vampires and grinches.