01-14-2021, 02:52 AM
(This post was last modified: 01-14-2021, 02:53 AM by nefarious6th. Edited 1 time in total.)
i wanted to add some thoughts and echo some sentiment that i think Ley worded really well earlier yesterday after the first few patho-enabled rounds on RP--knowing in advance that this is still the testing phase and there's still a lot of player behavior around pathology to see and interact with. Ley pointed out that for antagonist doctors/scientists on the RP server, if they utilize patho to create their deadly Evil Supervirus, it kind of violates escalation expectations i think a lot of us hold; in the same way we wouldn't want to see a canbomb there without extraordinary circumstances since the probability to catch uninolved players in the midst of those kinds of actions is really, really high.
i know also, now, maybe more than ever since i've been around in goon, RP isn't meant to be the primary driving focus for the game or the development pathways. i am really torn because i thought this idea was maybe important enough to share but i don't wanna be a whiny "RP-only player" when it comes to perspective on this; so it's really difficult to get my thoughts out on this in a way that, to me doesn't sound too...needy? pressuring? idk. but i was thinking that if you were to make pathology a separate job, distinct from even genetics, it could be really helpful for RP contexts if after the trial period and many months from now there's maybe a realization something different might be needed. i was thinking along the lines that a separate pathologist job could have an RP-defined toggle for non-antag status on it; whether that would end up being needed because of that universally-involving nature of pathology is certainly yet to be seen and nothing anyone has to make a firm decision on any time soon. not really my ideal, and i don't think it's anyones'. i guess it's about options, with where i'm looking at it, and being able to adapt what is, truly, a really great system, to work in the different player environments fostered here. and i don't really want this to be THE driving thing behind the path that this rework continues to take, but i wanted to just add my thoughts. it's very complex and hard for me to say that, in a way that this matters a lot to me, but i also recognize it doesn't really matter at all.
i do think pathology where it's at right now is far more fun to experience and interact with on goon2 and goon4, and i've had a lot of fun myself working on testing it out on a local server and just reading through the documentation, working with the machines, and being in awe of the thoroughness of the mechanics. this is a really wonderful addition. thank you for all you did and continue to do on this project.
i know also, now, maybe more than ever since i've been around in goon, RP isn't meant to be the primary driving focus for the game or the development pathways. i am really torn because i thought this idea was maybe important enough to share but i don't wanna be a whiny "RP-only player" when it comes to perspective on this; so it's really difficult to get my thoughts out on this in a way that, to me doesn't sound too...needy? pressuring? idk. but i was thinking that if you were to make pathology a separate job, distinct from even genetics, it could be really helpful for RP contexts if after the trial period and many months from now there's maybe a realization something different might be needed. i was thinking along the lines that a separate pathologist job could have an RP-defined toggle for non-antag status on it; whether that would end up being needed because of that universally-involving nature of pathology is certainly yet to be seen and nothing anyone has to make a firm decision on any time soon. not really my ideal, and i don't think it's anyones'. i guess it's about options, with where i'm looking at it, and being able to adapt what is, truly, a really great system, to work in the different player environments fostered here. and i don't really want this to be THE driving thing behind the path that this rework continues to take, but i wanted to just add my thoughts. it's very complex and hard for me to say that, in a way that this matters a lot to me, but i also recognize it doesn't really matter at all.
i do think pathology where it's at right now is far more fun to experience and interact with on goon2 and goon4, and i've had a lot of fun myself working on testing it out on a local server and just reading through the documentation, working with the machines, and being in awe of the thoroughness of the mechanics. this is a really wonderful addition. thank you for all you did and continue to do on this project.