(01-13-2021, 07:35 PM)Leeanei Wrote: special note: Flourish did disable hygiene pathogens after posting that.
Right now I think my good feedback is going to have to wait until things slow down and we don't see massive pathogen campaigns out of novelty. Primary concern is for RP we probably need more beneficial symptoms than not. RP pathologists also have a solid 90 minutes to do all their research so they have massive advantages over their Main counterparts in that area.
The intention is for that to not matter *too* much, since only a limited amount of symptoms go on a pathogen, and the need to rp should also slow them down.
From what I've seen right now, lots of people are not really rping as much as they should right now, hopefully it will clear up a bit once patho is less new.
As for hygiene pathogens, I am making the patch now, sorry it took so long, but I had to sleep.^^
(01-13-2021, 09:33 PM)rando212 Wrote: one big thing i feel path needs is more console right now on overflow we can have like 3-4 people in path all trying to do shit but its hard when the manipulator is a big part and there only 1 of them i definitely feel 1-2 more consoles and manipulators should be added.
Usually there should only be 1 or a maximum of 2 people doing pathology at a time. Hopefully things will be less cramped after the novelty wears off.
I have plans to possibly add a dedicated pathologist job soon, so there will actually be a person responsible.
(01-13-2021, 11:17 PM)Froggit_Dogget Wrote: After messing with pathogens for several rounds, even researching out a Tier 5 symptom (death explosion), I have a few thoughts.
First of all, After about 10 minutes, on main, hallways are FULL of fartcloud disease smoke, and the disease liquid makes you slip everywhere. Another thing, the cloud blocks interaction with tiles, so it makes it so you cant use mechcomp for example, in many areas where you used to be able. I feel like the fart cloud needs to be changed or removed. It just makes the game feel.. gross. Many players on main have expressed hatred towards it.
However, I do love the researching mechanic. You have to take time and try to figure out by mixing viruses, what goes where to make higher tier symptoms. it took me 60 minutes to find the tier 5 symptom when I did, and that's the only one i've found. It has a good pace to it. Good job!
Yeah, the spread via clouds is working a lot more efficiently than I had anticipated, due to the servers having such a ludicrous amount of players, none of which are really taking care to avoid them.
Personally, I am not very attached to the visuals either, but what do you think could replace them for airborne spread, in a way that is still clearly visible?