01-13-2021, 09:17 PM
(This post was last modified: 01-13-2021, 09:21 PM by Flourish. Edited 1 time in total.)
PULL REQUEST DETAILS
[INPUT] [REWORK] [WIKI]
About the PR
This PR concerns the motives system on the RP servers. It adds debuffs in the form of status effects (which will be visible in the upper right like other status effects!) when your hunger or thirst meters drop below 25. The hunger debuff reduces your maximum health by 20, while the thirst debuff reduces your stamina regeneration by 3. Once your meter goes above 25, the debuffs are removed. This PR also removes the dropped click mechanic because I think it's really unintuitive and unfun gameplay, and also because I think these debuffs should be enough.
I'd love players' input on these numbers and whether they think they'll be okay. An idea I had was that once you receive a debuff at 25, you have to eat or drink enough to get your motive back up to 50, but I'm not sure how different that would be in terms of actual gameplay.
Why's this needed?
I think this is definitely more engaging than dropped clicks, and also adds a bit of risk in not eating or drinking enough.
Changelog
PULL REQUEST DETAILS
[INPUT] [REWORK] [WIKI]
About the PR
This PR concerns the motives system on the RP servers. It adds debuffs in the form of status effects (which will be visible in the upper right like other status effects!) when your hunger or thirst meters drop below 25. The hunger debuff reduces your maximum health by 20, while the thirst debuff reduces your stamina regeneration by 3. Once your meter goes above 25, the debuffs are removed. This PR also removes the dropped click mechanic because I think it's really unintuitive and unfun gameplay, and also because I think these debuffs should be enough.
I'd love players' input on these numbers and whether they think they'll be okay. An idea I had was that once you receive a debuff at 25, you have to eat or drink enough to get your motive back up to 50, but I'm not sure how different that would be in terms of actual gameplay.
Why's this needed?
I think this is definitely more engaging than dropped clicks, and also adds a bit of risk in not eating or drinking enough.
Changelog
Code:
(u)Flourish:
(*)The motives system on RP has been slightly reworked. Instead of dropping clicks when your overall motives are too low, you now receive a maximum health debuff when your hunger is too low, and a stamina regeneration debuff when your thirst is too low.
PULL REQUEST DETAILS