01-10-2021, 12:30 AM
Update:
Duckbots:
- Occasionally, they'll decide to wander over to a random spot on the station.
- Occasionally, *all* of them will migrate to a random area on the station.
- - This can be controlled through packets.
- While moving to their destination, they get all access because I don't know how to restrict them to assistant-only areas.
Medbots:
- Hostile medbots'll now ignore targets if they have their poison(s) of choice in them.
- - This also means they won't waste their time pumping one person full of poison.
Guardbots:
- They continually shoot their toolgun at their target while they have one, regardless of processing.
- Just about every tool has had their delay reduced significantly. Now they're actually really dangerous!
- - Flash modules flash every couple of seconds, and do the AoE flash if their target's out of range.
Duckbots:
- Occasionally, they'll decide to wander over to a random spot on the station.
- Occasionally, *all* of them will migrate to a random area on the station.
- - This can be controlled through packets.
- While moving to their destination, they get all access because I don't know how to restrict them to assistant-only areas.
Medbots:
- Hostile medbots'll now ignore targets if they have their poison(s) of choice in them.
- - This also means they won't waste their time pumping one person full of poison.
Guardbots:
- They continually shoot their toolgun at their target while they have one, regardless of processing.
- Just about every tool has had their delay reduced significantly. Now they're actually really dangerous!
- - Flash modules flash every couple of seconds, and do the AoE flash if their target's out of range.