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[PR] Expands and alters nuke targets for current rotation maps
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PULL REQUEST DETAILS



[balance][input wanted]
About the PR
Gannets requested earlier today that someone add some new nuke targets on the active maps, so here we are with a PR that adds a bunch.
Below are the suggestions I'm making:

**Cogmap:**
+bridge
+stock exchange (not very large, but might produce interesting fights on the public market especially since there's a little space until the hallway compared to EVA)
+pod bay (too hard to defend?)
+escape arm
+crew lounge (middle room only)
+chapel
+catering storage
+fitness room

**Cogmap 2:**
+bridge
+chapel
+mining staff room
+central warehouse

-Replace TEG room with the engine control room, which has a few more entrances

**Donut 3:**
+bridge
+courtroom
+main security room
+botany

**Kondaru**
+telescience
+public market (listed as "merchant docks" because that's its most recognisable trait
+chapel
+nerd dungeon
+fitness room
+botany
+EVA

**Clarion:**
+bridge
+community center (AKA chapel)
+aviary
+QM storage (not to be confused with the office which is already a target. Maybe merge?)
+secure dock

-changed EVA to tool storage, which is on the same corner but has 2 doors with low access requirements and a little more room
-removed robotics, it's tiny and cramped

**Destiny:**
+escape shuttle docking room
+genetics
+kitchen

-removed EVA because it's next to arrivals and the size of a gnat's fart
-Added the operating theatre and a few small areas to the medbay target, so nukies have a bit more choice than the lobby or 2-tile hallways. (green is previously accepted area. blue is added)
![afbeelding](https://user-images.githubusercontent.co...091b2f.png)

**Horizon**
+cloning
+hot loop room (engine control is already listed, too similar?)
+botany
+mech lab
+mining staff room
+robotics
+south crew quarters (next to the pool)

**Oshan:**
+security main room
+engineering main room
+science lobby
+crew quarters
+bridge
+mining

**Manta:**
+Inner engineering (like on Donut 3, might be less practical though)
+detective's quarters (both office and bedroom count)
+engineering storage
+security officers' quarters (the gear room)
+chemistry


Drafted because I need to poke a couple area related things (clarion's funeral parlour uses the same zone as the community center/chapel, donut3 has something similar). Also I'm thinking about Ozymandias but I don't have a big list and maybe Kubius wants to do that themselves.

I didn't test this, but I have had strongdmm open beside to check the areas were correct.

Why's this needed?
Gannets asked for it. I think half these target lists are copy-pasted and it'd be nice to have some more specificity per map. Oshan didn't have any targets on the right third of the station for instance.


Changelog


Code:
(u)BatElite:
(*)Almost all maps now have additional nuke planting targets!
Wanted input
I'm sure there's a lot of discussion to be had about which make for good targets.

PULL REQUEST DETAILS


Messages In This Thread
[PR] Expands and alters nuke targets for current rotation maps - by github_bot - 01-07-2021, 11:23 AM

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