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making the engineers start the engine
#36
I'll update the engineering guide.

I think the real issue lately is that everyone who likes running the engine is now busy trying to find the new chemistry stuff instead, leaving most of the engineering slots to people who were just randomly assigned - so they look at the engine, think 'fuck this' and just leave to do... what, I have no idea. I've observed the engineers quite a few rounds and they often just go completely missing or fall out airlocks by accident or something.

As far as forcing people to set the engine up goes with some hardcoded thing... why bother? I mean, by all means, feel free to arrest and fire the engineers if they're off dicking around and don't bother even making a weak effort at setting the thing up, find some assistants to do it instead. Just don't see any need to make that an official game mechanic.

The switchgear and enhanced control of the electrical grid is still planned for a future update.
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