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[PR] Spy rewards adjusted by target difficulty
#3
I was under the impression that the rewards were previously distributed entirely randomly, but seeing that's not the case I'm actually fine with these changes assuming it's all sound code-wise. I do feel like things are weighted a bit heavily towards looting sec though, even if they're the main anti-antag force on station.

I feel like for thematic purposes you should bump the cap's stuff up there with NTSO/HoS. I know that captains are a very mixed bag wrt difficulty, but lore-wise the syndicate would probably pay well and game-play wise the cap is already sort of a walking loot bag. It might give a shy or newb spy a shot at getting something expensive. :P

Also (and I'm not good at probability or statistics) I'm not sure how much this changes in practice for organs and personal stuff. If regular non-sec crew get picked nothing changes in the new logic, and I suspect those will be the majority of bounties. If the problem is that the bounties are often crap (which I thought is the complaint) then maybe we should bump those percentages a little?

Also going into specifics, I've taken a cursory look through the ranking lists and there's a few ones I find odd:

-robotics control as easy is odd, as it's often located near the bridge or near the AI upload and both of those draw attention to break into. They're also usually protected by one or more turrets. I admit that few people care about it going missing though.

-portable flashers get set up wherever goddamn greytiders might try to break into sec, and as such they tend to be relatively easily accessible (or not far enough into sec to immediately get tasered). Not worth medium difficulty IMO.

-Spaced Rum is usually only found in the HoP and/or RD's office. Might be worth medium for rarity.

-Maybe bump up a couple of medbay objects. Medbay stuff getting stolen is often the first sign of spies. I'd suggest one of the cloner parts (computer I think is most important? definitely not all of them) + the port-a-nanomed and/or the port-a-medbay. Also like I implied, I'd like non-sec to be worth stealing. ^^;


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RE: [PR] Spy rewards adjusted by target difficulty - by BatElite - 01-01-2021, 04:18 PM

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