01-01-2021, 09:21 AM
(This post was last modified: 01-01-2021, 02:21 PM by Katzen. Edited 2 times in total.)
The big complaint with spy thief is crap items for how difficult they can be to get. This should overall give better rewards.
The old system had most rewards at 0-6 TC with a 10-15% chance of being better rewards. The only distinction between objectives was the type, so a staffie ID was treated the same as HOS.
The new system assigns a difficulty rating to jobs, giving heads and security organs/trinkets a higher minimum TC value, with the HOS being guaranteed at high value.
Station items/machinery are also given a difficulty rating. I have based this off number on the station/difficulty of access. The more exclusive and harder to access of these can now be worth up to 5-8 TC.
The old system had most rewards at 0-6 TC with a 10-15% chance of being better rewards. The only distinction between objectives was the type, so a staffie ID was treated the same as HOS.
The new system assigns a difficulty rating to jobs, giving heads and security organs/trinkets a higher minimum TC value, with the HOS being guaranteed at high value.
Station items/machinery are also given a difficulty rating. I have based this off number on the station/difficulty of access. The more exclusive and harder to access of these can now be worth up to 5-8 TC.