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[PR] Spy rewards adjusted by target difficulty
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[INPUT][BALANCE]

About the PR
Spy rewards are adjusted by the estimated difficulty of the target's job or how difficult the item/machinery is to access.

Why's this needed?
Prevents being offered lawn darts for the HoS ID.
Reward tiers (minimum and maximum TC value)
Tier 1
value_high = 4
value_low = 0
Tier 2
value_high = 6
value_low = 3
Tier 3
value_high = 8
value_low = 5
Tier 4
value_high = 99
value_low = 7

Old logic:
**Organs** - 7% chance of being Tier 3, 93% chance of being Tier 2.
**Personal items** - 10% chance of being Tier 4, 90% chance of being Tier 1-3.
**Big station objects** - 15% chance of being Tier 1-2, 85% chance of being Tier 1.
**Photos** - Tier 1
**Station items** - 10% chance of being Tier 1-2, 90% chance of being Tier 1.

New logic:
**Organs**
HOS/NTSO - Tier 4
Heads/security - Tier 3
Other jobs - 7% chance of being Tier 3, 93% chance of being Tier 2.
**Personal items**
HOS/NTSO - Tier 4
Heads/security - 10% chance of being Tier 4, 90% chance of being Tier 2-3.
Other jobs - 10% chance of being Tier 4, 90% chance of being Tier 1-3.
**Big station objects**
Hard - Tier 2-3
Medium - Tier 1-2
Easy - Tier 1
**Photos** - Tier 1
**Station items**
Hard - Tier 2-3
Medium - Tier 1-2
Easy - 10% chance of being Tier 1-2, 90% chance of being Tier 1

Changelog


Code:
(u)Flappybat:
(*)Changed spy thief reward logic. Rewards are now more proportional to the target's job or difficulty of accessing the object.


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Messages In This Thread
[PR] Spy rewards adjusted by target difficulty - by github_bot - 01-01-2021, 08:51 AM

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