12-31-2020, 06:53 PM
(12-31-2020, 04:01 PM)Superlagg Wrote: Thing is, all this trying to get gangs to be less destructive and more gang-y is likely gonna end up poorly. Most antag roles have little restriction to their evil-freedom, and when there are restrictions, they generally make thematic sense and are on roles that are forced on the player.
Revs have a clear goal to kill all of security and the heads, and are generally made through an attack from a Revhead. Their restrictions are reasonable, don't do anything that would hurt anyone other than your targets. Aside from that, standard familiar antag stuff applies.
Mindslaves have their goals set by their master, and is also typically forced on the player. Aside from not being allowed to hurt their master, the only major restrictions are those set by the master.
Gangs, it feels like they have a bunch of restrictions that don't really fit the feeling of antagonism. You're supposed to claim areas and hoard garbage, and are presently 0 largely discouraged from killing people. You ask people to join, and they can refuse. You're encouraged to make yourself identifiable as being in a gang, but doing so makes you open to being killed by just about everyone.
While I get that all this is to make it something other than a dull team deathmatch, the whole role feels less like an antagonist and more like an ascended miscreant with license to hurt people.
So yeah if a gang wants to TTV medbay cus they have one and nobody's done it yet, I say to let them and let deadchat salt it out.
This isn't about setting off 1 TTV in medbay, its people in gang setting chains of TTV's across the station