Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Wraith/Poltergueist QQL
#3
(12-30-2020, 11:27 AM)Sord213 Wrote: I've actually had some thoughts similarly to this. Poltergeists are cool but trying to constantly follow your wraith master is a pain. Maybe something to move their, I don't know what it's called, manifestation point. The point they're anchored to.

(12-30-2020, 11:25 AM)Boxta Wrote: They should also have a ability to teleport to the wraith, free of cost.
Poltergeists should also be able to consume corpses for extra WP gen, which would also go to the wraith.
Definitely agree with these two points, though.

You arent acxctually following the master wraith, your bound to a sinigle point and cannot move far from it. Its not currently bound to the wraith, it should be
Reply


Messages In This Thread
Wraith/Poltergueist QQL - by Boxta - 12-30-2020, 11:25 AM
RE: Wraith/Poltergueist QQL - by Sord213 - 12-30-2020, 11:27 AM
RE: Wraith/Poltergueist QQL - by Boxta - 12-30-2020, 11:57 AM
RE: Wraith/Poltergueist QQL - by aft2001 - 12-30-2020, 04:43 PM
RE: Wraith/Poltergueist QQL - by mralexs - 12-30-2020, 04:51 PM
RE: Wraith/Poltergueist QQL - by kyle2143 - 12-31-2020, 09:24 PM
RE: Wraith/Poltergueist QQL - by Frank_Stein - 12-30-2020, 08:11 PM
RE: Wraith/Poltergueist QQL - by CommaIndividual - 12-31-2020, 01:14 PM
RE: Wraith/Poltergueist QQL - by mralexs - 12-31-2020, 02:35 PM
RE: Wraith/Poltergueist QQL - by Frank_Stein - 01-01-2021, 05:02 AM
RE: Wraith/Poltergueist QQL - by Mouse - 01-01-2021, 06:35 AM
RE: Wraith/Poltergueist QQL - by Mouse - 12-31-2020, 07:24 AM
RE: Wraith/Poltergueist QQL - by aft2001 - 01-01-2021, 06:44 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)