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Wraith/Poltergueist QQL
#1
Poltergeist is somewhat fun to play, but I see some problems with it.
The point where the poltergeist should have too stay around should be bound to the wraith, not the spot they were spawned at. They should also have a ability to teleport to the wraith, free of cost.
Poltergeists should also be able to consume corpses for extra WP gen, which would also go to the wraith.
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Messages In This Thread
Wraith/Poltergueist QQL - by Boxta - 12-30-2020, 11:25 AM
RE: Wraith/Poltergueist QQL - by Sord213 - 12-30-2020, 11:27 AM
RE: Wraith/Poltergueist QQL - by Boxta - 12-30-2020, 11:57 AM
RE: Wraith/Poltergueist QQL - by aft2001 - 12-30-2020, 04:43 PM
RE: Wraith/Poltergueist QQL - by mralexs - 12-30-2020, 04:51 PM
RE: Wraith/Poltergueist QQL - by kyle2143 - 12-31-2020, 09:24 PM
RE: Wraith/Poltergueist QQL - by Frank_Stein - 12-30-2020, 08:11 PM
RE: Wraith/Poltergueist QQL - by CommaIndividual - 12-31-2020, 01:14 PM
RE: Wraith/Poltergueist QQL - by mralexs - 12-31-2020, 02:35 PM
RE: Wraith/Poltergueist QQL - by Frank_Stein - 01-01-2021, 05:02 AM
RE: Wraith/Poltergueist QQL - by Mouse - 01-01-2021, 06:35 AM
RE: Wraith/Poltergueist QQL - by Mouse - 12-31-2020, 07:24 AM
RE: Wraith/Poltergueist QQL - by aft2001 - 01-01-2021, 06:44 AM

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