Poll: Should explosives in gang be banned?
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Yes, ban explosives
65.79%
25 65.79%
No, don't ban them
34.21%
13 34.21%
Total 38 vote(s) 100%
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TTV's (and other explosives) during gang rounds
#13
How about make it so that you just don't get nearly as much influence from areas you control if they're blown to pieces? I'd imagine it might be computationally expensive, but if it's not, then perhaps every now and then check the 'quality' of a controlled area, and areas with lower quality would yield smaller amounts of gang points (I forget what they're called oh no). Here are a few basic factors:

1) Does the room have a breathable atmosphere? (this is probably gonna be a bit complicated so I won't go into it)
2) What % of the room has damaged or missing flooring and walls?
3) Is the area powered?
4) What % of the floor space has some mess on it? (e.g blood, vomit, gibs, ants, etc.)

Mathematically this would probably just return a coefficient between 0 and 1, with greater numbers meaning a higher quality room, and this would then be multiplied with however many points that area would normally give you. If it's perfectly clean, powered, intact, and breathable, then you get no penalties. If you're an ass and blow things up, you lose points.

Perhaps also have an overall station quality, where lower station quality inflicts penalties on ALL gangs, just to discourage bombing enemy territory to gimp them?

This wouldn't solve the issue, but due to the fact that blowing up areas of the station would make it so that YOU don't get as many fun toys from the lockers.
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RE: TTV's (and other explosives) during gang rounds - by aft2001 - 12-28-2020, 10:11 AM

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