Poll: Should explosives in gang be banned?
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Yes, ban explosives
65.79%
25 65.79%
No, don't ban them
34.21%
13 34.21%
Total 38 vote(s) 100%
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TTV's (and other explosives) during gang rounds
#12
(12-28-2020, 08:58 AM)GORE Wrote: Is there not legitamate reason for gangs to desire to disable security long-term? Cause that is one of the things ttvs are good at.

There are also legitimate reasons for gangs to desire to be able to breathe, which is something TTVs are excellent at stopping.

How about this instead? Every time a gang member destroys flooring or a wall their gang loses points. One point for the first tile destroyed, two for the second, three for the third, and so on and so forth. If this pushes them into the negatives, they have a period of 5-10 minutes to get it in the positives again, or the entire gang is gibbed by the Cabal/Council/whatever name it's going by that round. A global announcement saying who got blown up and why is optional.

Also, I still think gang members should be immediately identifiable by people outside the gang, so if you see a gang member go in toxins the AI can cut the power and then the entire crew can go beat them to death. IMO if we're going to have "Self-Antag: the Game Mode", everyone who chooses to become an antag should get a great big noticeable "I AM VALID" sign.
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RE: TTV's (and other explosives) during gang rounds - by Mouse - 12-28-2020, 09:55 AM

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