12-28-2020, 02:50 AM
I don't think there's much of a ligitimate reason for gangs to use TTVs, so not a problem with preventing them using them. I did have a fun time getting chembombed during a gang round as a way to get assassinated a couple days ago though.
As a practical question, how would we go about disabling toxins during gang rounds without making that a way for player to tell the round type early? Does it matter, since gangs tends to get called out within minutes of the round starting?
As a practical question, how would we go about disabling toxins during gang rounds without making that a way for player to tell the round type early? Does it matter, since gangs tends to get called out within minutes of the round starting?