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Cargo QoL Suggestions
#7
(12-24-2020, 02:46 PM)Kamikaze Mongoose Wrote: Getting access to deconstructors, botany machines, instruments, or other common items/machines with uncommon (but not rare or Command Staff) access shouldn't require more than a cargo order if you have the money. If that was the answer, we could just remove most of the order list and rely solely on other departments/methods for resource gathering, items, and construction projects. One of the huge benefits of Cargo is being able to save an incredible amount of time by using money. Convenience is Cargo's greatest power.

Hoping other people can bother helping you in a timely fashion or expecting Security won't put you in the baby cage for breaking into places is ludicrous. Suggesting the average crew member to crime their way to ordinary goals and risk leaving doors electrocuted or permanently open to anyone shouldn't be the answer.

I'm not saying you should have to rely on other departments or getting access, because of the fact you can get anywhere if you know what you're doing, and part of that includes fixing your mess and leaving no trace behind. Anyone who leaves a door electrocuted or wide open is just being sloppy and lazy, and you should absolutely slap them, but if they're closing the door on the way out and leaving it as it was then honestly what does it matter if it's not an important place? And also security couldn't be assed to handle someone breaking into a place if they're literally closing the place back up afterwards. I know I can't be when I play HoS or NTSO and I've talked my way out of being bothered by sec by simply saying that it'll be fixed when I'm done. Long as you don't break stuff no one really cares.

As for getting botany stuff in specific, you really don't have to bother hydro at all. It's INCREDIBLY easy to just fly a pod to the abandoned russian ship and scan the stuff there, and with relatively no danger. Heck you can even grab the strelka's guns while you're at it and slap those on your indy pod.

All in all I think a good QM shouldn't have to rely on money for everything, because you're not always going to have money available, especially when you need it, so being a thrifty and crafty QM is better than falling flat when the money's gone.
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Messages In This Thread
Cargo QoL Suggestions - by Kamikaze Mongoose - 12-17-2020, 05:52 PM
RE: Cargo QoL Suggestions - by Arlian - 12-21-2020, 06:35 PM
RE: Cargo QoL Suggestions - by Frank_Stein - 12-23-2020, 04:24 PM
RE: Cargo QoL Suggestions - by Drago156 - 12-24-2020, 10:33 AM
RE: Cargo QoL Suggestions - by Superlagg - 12-24-2020, 10:48 AM
RE: Cargo QoL Suggestions - by Kamikaze Mongoose - 12-24-2020, 02:46 PM
RE: Cargo QoL Suggestions - by Drago156 - 12-24-2020, 03:38 PM
RE: Cargo QoL Suggestions - by BatElite - 12-24-2020, 05:23 PM
RE: Cargo QoL Suggestions - by Kamikaze Mongoose - 12-25-2020, 04:12 PM
RE: Cargo QoL Suggestions - by Technature - 12-26-2020, 12:52 AM
RE: Cargo QoL Suggestions - by Kamikaze Mongoose - 12-26-2020, 02:38 PM

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