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Cargo QoL Suggestions
#6
Getting access to deconstructors, botany machines, instruments, or other common items/machines with uncommon (but not rare or Command Staff) access shouldn't require more than a cargo order if you have the money. If that was the answer, we could just remove most of the order list and rely solely on other departments/methods for resource gathering, items, and construction projects. One of the huge benefits of Cargo is being able to save an incredible amount of time by using money. Convenience is Cargo's greatest power.

Hoping other people can bother helping you in a timely fashion or expecting Security won't put you in the baby cage for breaking into places is ludicrous. Suggesting the average crew member to crime their way to ordinary goals and risk leaving doors electrocuted or permanently open to anyone shouldn't be the answer.

The problem I have with traders never changing stock is that it makes Cargo rounds super stale. The traders will only ever have the same options and each shift develops a permanent round long meta around that. The shipping market is fun because every ten minutes you get to change your strategy to exploit the ever changing needs of the economy outside of the station. Why not extend that to traders, but add more elements of risk/reward?

This leads to the junk/mystery crate suggestion.

The ability to accept great risk for great reward by buying a true mystery item would be a fun money sink. We already do it for some of the NPC Traders, but the "mystery" wears off after you buy into these options a few times because the list of items they pull from is incredibly small or straight up singular. The best one there is Gragg's strange item because artifacts can be truly varied, even if he's only going to give you a handheld. Everything else is just mysteriously labeled and that's not really the same thing.

We could always just put whiffle bats in the sports crate if you're worried about being able to order baseball bats. I'm also pretty sure the shutters have atmos shields on them as well that prevent airlessness or the entire ocean from flooding Cargo. Even if they didn't, it doesn't strike me as unreasonable to add it. We have it on Oshan and it makes buying and selling there superior because your efficiency isn't gated by some janky shutters.
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Messages In This Thread
Cargo QoL Suggestions - by Kamikaze Mongoose - 12-17-2020, 05:52 PM
RE: Cargo QoL Suggestions - by Arlian - 12-21-2020, 06:35 PM
RE: Cargo QoL Suggestions - by Frank_Stein - 12-23-2020, 04:24 PM
RE: Cargo QoL Suggestions - by Drago156 - 12-24-2020, 10:33 AM
RE: Cargo QoL Suggestions - by Superlagg - 12-24-2020, 10:48 AM
RE: Cargo QoL Suggestions - by Kamikaze Mongoose - 12-24-2020, 02:46 PM
RE: Cargo QoL Suggestions - by Drago156 - 12-24-2020, 03:38 PM
RE: Cargo QoL Suggestions - by BatElite - 12-24-2020, 05:23 PM
RE: Cargo QoL Suggestions - by Kamikaze Mongoose - 12-25-2020, 04:12 PM
RE: Cargo QoL Suggestions - by Technature - 12-26-2020, 12:52 AM
RE: Cargo QoL Suggestions - by Kamikaze Mongoose - 12-26-2020, 02:38 PM

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