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Cargo QoL Suggestions
#4
Oh boy I have a lot of typing ahead of me I can see it.

So as a resident cargonian Lizard since my time off from security, there are things I like and things where I think you might just be a bit lazy on. I'll explain as I go through each thing with my thoughts, though some of these I might be indifferent to.

1) The problem with shutters being permanently open on space maps is that they can and will drain the atmos of the belts and rooms around them. Maybe if all the belts has the atmos shields on them it'd be good, or if that was something you could buy as an upgrade to cargo, it would be great!

2) So there are two ways around this. Usually as long as there's a botanist they're pretty chill and will let you in to scan stuff with the mech kit you can order, or if that's not an option you can just strap a phaser onto one of the indy pods in the Cargo podbay and go south of the mining outpost and scan up the abandoned ruskie ship. Also not sure it would be good in the starter crate, maybe move some items in the crates around and make a Hydro recon kit.

3) Yes please. Maybe keep the current ones as a small pack then allow us to buy a megapack. I almost always have people order like three crates of neon lining when I play QM.

4) Yea this one is fine with me, but I think you can make most instruments somehow through matsci, and drums aren't in that list.

5) Decon device is kind of iffy to me, just hack into mech lab or ask them for one or something I guess? Also might work better being put in the mech recon kit instead of engineer. As for the multitool that's not a big deal, really. You can order all the other tools and a set of insuls, which allows you to get through windows and doors pretty easy. So you can just screwdriver and crowbar your way into like mechlab or EVA on most stations to get a multitool if you don't get one of the ones that's generally out in the open near Cargo anyhow.

6) Yea I think this could be cool, though technically possible through botany plants and stuff. Gragg also generall sells some kind of ore or two, but the base traders never really cycle ever, nor do their inventories, which kind of sucks.

7) Yes and no! I think if you buy a significant amount of a trader's stock on something or sell them a lot of something they should probably keep it on their, seeing as it's something that is getting bought/sold. But absolutely yes otherwise. Maybe even have the base traders not stick around for literally ever unless you peeve them off with haggling.

8) Ehhh I'm mostly indifferent on this but consider that the baseball bat is a very powerful melee weapon and that most sports balls can disarm people when thrown at them.

9) See response to #2. Easily worked around. I would be fine though with the flowers that you can't get or grow though.

10) Normally this isn't an issue because the PTL is next to the output and input lines so people ain't wondering over there. Maybe we could have little lights along the path to the edge of the z-level that flash while something is coming in our going out.

11) Not sure I understand what you're going for here. Could you elaborate?

12) Maybe we could have mutadone come in with brain damage kits, they've got the space for it and it's not like brain damage is common enough to sacrifice having a kit on you for it in most cases as it is now.

13) Probably should have this.

14) I thought one of the crates did come with fries? In any case maybe just a fast food crate that's got a random assortment of fast food and junk food stuff?

15) Pretty sure you could just use the meat from the meat and dairy crates, and if all else fails just get some monkeys and murder them one at a time.

16) Arguably half of this exists as traitor items already, like the fake moustache and the riot baton. As for the old timey clothes could just throw those in clothing booth or the clothing crates. The old timey police thing might also end up being a gang theme too, but I'm not too sure if Kyle has that planned or not.

17) Yea no. Just make your own suicide vest. The emagged crate you get is also incredibly powerful considering what's in it. Sleepy pen on its own is a power weapon and can decimate a station if you know what you're doing.

18) yes yes yes YES please. I enjoy that it doesn't scroll back to the top any more like it used to while you have the window open, but it can be annoying to get around.

Yea so that's my thoughts on this stuff. Also yea it would be great if you could wrench the various couches around the station like you can chairs. In any case you can still make use of the Jazz Lounge on Cog 1, I've made a Mech Lounge out of it plenty of times with it chalk full of shit.

Edit: forgot to add, but I also like the idea of adding higher valued luxury crates you can get, because I can confirm you can very easily reach over a million creds without even relying on mining if you know what you're doing, and it would be nice to have something to spend that money on.
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Messages In This Thread
Cargo QoL Suggestions - by Kamikaze Mongoose - 12-17-2020, 05:52 PM
RE: Cargo QoL Suggestions - by Arlian - 12-21-2020, 06:35 PM
RE: Cargo QoL Suggestions - by Frank_Stein - 12-23-2020, 04:24 PM
RE: Cargo QoL Suggestions - by Drago156 - 12-24-2020, 10:33 AM
RE: Cargo QoL Suggestions - by Superlagg - 12-24-2020, 10:48 AM
RE: Cargo QoL Suggestions - by Kamikaze Mongoose - 12-24-2020, 02:46 PM
RE: Cargo QoL Suggestions - by Drago156 - 12-24-2020, 03:38 PM
RE: Cargo QoL Suggestions - by BatElite - 12-24-2020, 05:23 PM
RE: Cargo QoL Suggestions - by Kamikaze Mongoose - 12-25-2020, 04:12 PM
RE: Cargo QoL Suggestions - by Technature - 12-26-2020, 12:52 AM
RE: Cargo QoL Suggestions - by Kamikaze Mongoose - 12-26-2020, 02:38 PM

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