12-22-2020, 10:08 PM
Hi I personally really don't like the idea. I've seen similar ideas floated around about letting dead players be AI helpers or something like that, but I have Issues.
1.) I think that by having every task the AI does be the AI, it feels a lot more personal. If an AI lets an assistant into sec or something you can now be sure it was The AI, but with a mechanic like this there's a lot of room to go "oh no my Ghost AI Helper did it". Also when the AI opens a door for you it's easier to feel grateful and form a connection to other player in the round than it would be if some random ghost role could do it. Easier to get attached to the AI
2.) Juggling tasks and doing triage as the AI is *supposed* to happen. Managing which tasks to do at any given time when multiple people want multiple things done is part of the fun IME, and it's rewarding to get better and more efficient at it. I don't like the easy out of that, I'd rather give the AI more interesting tools to fulfill tasks themselves, kinda like viewports.
3.) A lot of split second choices the AI makes are interpretations of laws. Especially considering how weird or complex the laws can get, and I think that by splitting the AI's actions up between different players gives the AI fewer opportunities to express said interpretations because they themselves aren't always making the choices. You could tell them to make specific *types* of choices or to interpret weird laws a specific way, but it's not the same and Worse I feel.
I also really don't like grey area rules on Main like the ghost drones, I've seen a lot of people misinterpret the laws and generally not know where the Line is with them and I see them as a Confusing Thing. I'd rather ghost roles be mechanically restricted, so that they *physically* cannot do things against the rules.
I think the idea is fundamentally Bad for reasons above but that's just my Personal Opinion and this isn't in any way a Veto of the idea or anything :shelterfrog:
1.) I think that by having every task the AI does be the AI, it feels a lot more personal. If an AI lets an assistant into sec or something you can now be sure it was The AI, but with a mechanic like this there's a lot of room to go "oh no my Ghost AI Helper did it". Also when the AI opens a door for you it's easier to feel grateful and form a connection to other player in the round than it would be if some random ghost role could do it. Easier to get attached to the AI
2.) Juggling tasks and doing triage as the AI is *supposed* to happen. Managing which tasks to do at any given time when multiple people want multiple things done is part of the fun IME, and it's rewarding to get better and more efficient at it. I don't like the easy out of that, I'd rather give the AI more interesting tools to fulfill tasks themselves, kinda like viewports.
3.) A lot of split second choices the AI makes are interpretations of laws. Especially considering how weird or complex the laws can get, and I think that by splitting the AI's actions up between different players gives the AI fewer opportunities to express said interpretations because they themselves aren't always making the choices. You could tell them to make specific *types* of choices or to interpret weird laws a specific way, but it's not the same and Worse I feel.
I also really don't like grey area rules on Main like the ghost drones, I've seen a lot of people misinterpret the laws and generally not know where the Line is with them and I see them as a Confusing Thing. I'd rather ghost roles be mechanically restricted, so that they *physically* cannot do things against the rules.
I think the idea is fundamentally Bad for reasons above but that's just my Personal Opinion and this isn't in any way a Veto of the idea or anything :shelterfrog: