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RP Antag and Objective Changes/Ideas
#15
I actually really like the idea of a team-based Syndicate mode for some rounds, especially on RP. While Nuke-Ops lends itself to brutal teamfights more than RP, it's also incredibly fun when it gets adminspawned every now and then. Honestly, the best way to do it would be something like "Abduct X, Y, and Z persons/Steal the AI Core/Obtain the Unobtainium MacGuffin/Ransom the Captain" type objectives, where you have a reason for a small team of players to co-operate (similar to Conspiracy), but with a more noisy objective.

Then, there could be a real reason to use the Assualt Vessel / Listening Post as there would always be the potential for Syndies to spawn with access to traitor gear to plan nefarious plots that are more conducive to RP than just killing everything and everyone. Even if it's not the full Traitor points in gear, just giving them Syndicate Armor and a Weapon or two to accomplish the plot to kidnap the RD, Heisenbee, and the Research Logs by bringing them to the listening post and stuffing them in the Magic Syndicate Mail Locker or something for brainwashing could be a ton of fun!

Even from a sec perspective, I think it'd make for a fun round here or there where you have to deal with more organized crimes instead of the lone antags here and there.
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Messages In This Thread
RE: RP Antag Objective Changes/Ideas - by aft2001 - 11-30-2020, 06:24 PM
RE: RP Antag Objective Changes/Ideas - by Varali - 12-03-2020, 04:51 PM
RE: RP Antag and Objective Changes/Ideas - by ArbitraryKnapsack - 12-22-2020, 08:36 PM

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