12-16-2020, 10:06 PM
I'm going to have to give this a -1 for now.
Some good things: your forensics work is commendable and thorough, and oftentimes useful in running something down. You can communicate well when you do communicate, and you don't have much issue trying to take charge. You don't jump to instant conclusions and generally do good detective work trying to piece together a story that is in-round believable.
I am aware of the Nanomed stuff from earlier posts, and that you pick up a medical PDA to do reagent scans. I've also noticed you rush the insulated gloves in security, then wear them for the rest of the round even if you don't need them and other officers do to extract people.
I watched a round where you did artsci on Manta with two scientists in the room as a Sec Off; threats were being called out over radio including reports of nukies and someone being attacked in the chapel, you were using the Nanomed to treat a scientist one hall down from medical for ingesting cyanide ice cream. You fixed a hacked door to engineering with a bag of a full set of tools without notifying engineering they had a hacked door. You asked another officer "were you not listening to comms" when they asked about the location of the cloaked nukies for clarification, after you missed the initial reports of people in exosuits about 10 minutes earlier while doing the Nanomed stuff. I honestly tapped out of that round at minute 60 and didn't see the rest. As separate things, these maybe aren't so bad. All together in one round, and it concerns me.
Internally, I saw a round where there was a full house in security on Oshan, and someone tried to figure out what general areas people wanted to be at; you did not respond to whether you would be patrolling and where you'd be doing it. All of these things give me a sense of kind of lone-wolf Security, that you don't enjoy depending on others within or without your Security team; my favorite HoSes have known that not only do I depend on them, but they can also depend on me. I believe that kind of trust is essential, whether it's between a HoS and their security team, or the HoS and the station team. The HoS plays for the station team, not just security or themselves.
My first experience with you on security was way back when you first posted this application, or maybe just before you had posted it; you were a detective in a round I was playing Sec Officer with someone who was 1.) new to the role and 2.) playing with the deaf trait. I alerted everyone on the security PDA group that I was 1.) going to help someone new along and 2.) that they were deaf and PDA communication as primary methods of communicating would be appreciated. As detective, you arrested and brought someone in, then said on the security communications channel that you were "doing more work than [the security officers]". I believe I had to remind you over the channel that I was training, and that I was training someone without access to the sec channel. It was a while ago, maybe you were trying to be a hard-edge detective or meant it as a joke, I don't really know. It ran the wrong way with me. I am appreciative of members of my team who have made the accomodations to play with me when I play with similar traits, or as mime, or as anything else. To me, it spells a genuine interest in including people, and, again, growing the circle of people you can depend on in a round.
One of my more recent memories was watching a round where you detained a grinch in interrogation on Donut 3; the process of you chasing and holding this player in interrogation took more than 30 minutes. You teleported the portabrig into interrogation without a word of what was going on beforehand, while an officer already was working on interrogating someone else in the room. After 30 minutes, another officer had to tell you to finally let the person go. I think that's one level of the kind of ill will that came about from all that, but I thought it would be of note, too, that the person detained for 30 or 45 minutes was so upset about it, they got another non-antag player to help them silently murder a DIFFERENT officer for "revenge" when the shuttle showed up. Decisions to hold people for so long hurt everyone on the team.
Ultimately, I think you have the ability to be a good leader, since you don't shirk from trying to lead, and you do have some innovative and neat skills in your security toolset like PDA tracing and detailed forensics; I think the way in which you do want to lead is something you need to develop and think on.
Some good things: your forensics work is commendable and thorough, and oftentimes useful in running something down. You can communicate well when you do communicate, and you don't have much issue trying to take charge. You don't jump to instant conclusions and generally do good detective work trying to piece together a story that is in-round believable.
I am aware of the Nanomed stuff from earlier posts, and that you pick up a medical PDA to do reagent scans. I've also noticed you rush the insulated gloves in security, then wear them for the rest of the round even if you don't need them and other officers do to extract people.
I watched a round where you did artsci on Manta with two scientists in the room as a Sec Off; threats were being called out over radio including reports of nukies and someone being attacked in the chapel, you were using the Nanomed to treat a scientist one hall down from medical for ingesting cyanide ice cream. You fixed a hacked door to engineering with a bag of a full set of tools without notifying engineering they had a hacked door. You asked another officer "were you not listening to comms" when they asked about the location of the cloaked nukies for clarification, after you missed the initial reports of people in exosuits about 10 minutes earlier while doing the Nanomed stuff. I honestly tapped out of that round at minute 60 and didn't see the rest. As separate things, these maybe aren't so bad. All together in one round, and it concerns me.
Internally, I saw a round where there was a full house in security on Oshan, and someone tried to figure out what general areas people wanted to be at; you did not respond to whether you would be patrolling and where you'd be doing it. All of these things give me a sense of kind of lone-wolf Security, that you don't enjoy depending on others within or without your Security team; my favorite HoSes have known that not only do I depend on them, but they can also depend on me. I believe that kind of trust is essential, whether it's between a HoS and their security team, or the HoS and the station team. The HoS plays for the station team, not just security or themselves.
My first experience with you on security was way back when you first posted this application, or maybe just before you had posted it; you were a detective in a round I was playing Sec Officer with someone who was 1.) new to the role and 2.) playing with the deaf trait. I alerted everyone on the security PDA group that I was 1.) going to help someone new along and 2.) that they were deaf and PDA communication as primary methods of communicating would be appreciated. As detective, you arrested and brought someone in, then said on the security communications channel that you were "doing more work than [the security officers]". I believe I had to remind you over the channel that I was training, and that I was training someone without access to the sec channel. It was a while ago, maybe you were trying to be a hard-edge detective or meant it as a joke, I don't really know. It ran the wrong way with me. I am appreciative of members of my team who have made the accomodations to play with me when I play with similar traits, or as mime, or as anything else. To me, it spells a genuine interest in including people, and, again, growing the circle of people you can depend on in a round.
One of my more recent memories was watching a round where you detained a grinch in interrogation on Donut 3; the process of you chasing and holding this player in interrogation took more than 30 minutes. You teleported the portabrig into interrogation without a word of what was going on beforehand, while an officer already was working on interrogating someone else in the room. After 30 minutes, another officer had to tell you to finally let the person go. I think that's one level of the kind of ill will that came about from all that, but I thought it would be of note, too, that the person detained for 30 or 45 minutes was so upset about it, they got another non-antag player to help them silently murder a DIFFERENT officer for "revenge" when the shuttle showed up. Decisions to hold people for so long hurt everyone on the team.
Ultimately, I think you have the ability to be a good leader, since you don't shirk from trying to lead, and you do have some innovative and neat skills in your security toolset like PDA tracing and detailed forensics; I think the way in which you do want to lead is something you need to develop and think on.