07-27-2013, 06:31 AM
seems like kind of an easy fix though?
there is a proc that checks when things bump into one another,
just have it check-- are you in space?
does the object that hit you have inertia of its own?
if so, apply inertia in the direction opposite of where the object came from
there is a proc that checks when things bump into one another,
just have it check-- are you in space?
does the object that hit you have inertia of its own?
if so, apply inertia in the direction opposite of where the object came from