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[CLOSED PR] Construction Worker rebalance
#18
Personally I'm still against giving conworkers a roundstart space suit, simply because no other job has that advantage, even miners have to grab a suit. And being conworker does not necessarily mean you're meant to be working in space, you may as well renovate the existing parts of the station. And if you want to have a spacesuit, simply grab it from the location you have access to, like every other role.

When it comes to RCDD, I think capacity limited to 100 is a good compromise. It still has double of the RCD capacity. And you'll never ever be able to make use of 15000 that RCDD currently has. It feels off, it feels like an admin-only item that shouldn't be available ingame. The lowered wall/floor deconstruction cost also feels unnecessary, it's yet another unbalanced remnant of the construction gamemode.

However, Nef's post gave me this idea: what if we raised the capacity of the regular RCD to 100, copied the RCDD's airlock construction mode and axed RCDD completely? Slight capacity buff is not really a big deal and the differences between two RCD versions after the nerf are minor enough to consider this merge a good solution.

EDIT: Tho, RCDD code is messy and there are more than two variants of the RCD anyway so *shrug

And, actually, I could bring back lowered deconstruction costs if that's such a big deal for conworker players but I'd like another opinion on that
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Messages In This Thread
RE: [PR] Construction Worker rebalance - by GORE - 11-09-2020, 04:27 AM
RE: [PR] Construction Worker rebalance - by Caro - 11-09-2020, 05:45 AM
RE: [PR] Construction Worker rebalance - by mbc - 11-09-2020, 11:32 AM
RE: [PR] Construction Worker rebalance - by GORE - 11-09-2020, 11:54 AM
RE: [PR] Construction Worker rebalance - by GORE - 11-09-2020, 04:31 PM
RE: [PR] Construction Worker rebalance - by GORE - 12-06-2020, 04:51 PM
RE: [PR] Construction Worker rebalance - by Caro - 12-08-2020, 02:08 AM

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