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Improving the Spy traitor
#18
Traps are an idea, making more spy vs spy gameplay would be fun.

I am slowly making a spreadsheet to make a way to test how reward calculations would work, formula!!!

As we are talking ideas here is my brain dump of current SPY THIEF EXCLUSIVE junk.
We need to give out 19 rewards each refresh for 2-7 spies (huh, maybe this should scale down a bit based on number of spies). I'm trying to give spy themed unique items and "alternatives" that can give you options when you can't get your hands on regular items/genetics.

Spy items will be a separate PR to reworking reward logic. They should just drop in to the existing list and will not be available to other traitor roles.

Face changing mask
==================
Estimated cost: 3
Role: Utility/Stealth
Description: This is alternative access to polymorph without the instant change or randomness of DNA scramble.

Balance:
Could be affected by electric shocks but with polymorph and DNA scrambler/stable mutagen around I doubt it needs any downsides.

Implementation:
Needs custom sprite.
Somehow needs to be hidden when you are inspected.
Head only change could be tricky? Can't just reuse polymorph. Lizard people have tails and are popular.

Stealth Sec Hud
==================
Estimated cost: 4
Role: Utility
Description: Keep one step ahead of the law. Looks like regular sunglasses, gives you flash resist, security tags and a sec channel wiretap hack while worn (no microphone).

Balance:
Spies get rumbled, typically it does happen over general radio but it's hard to get much certainty without a Wiretap.
Getting a SecHUD requires a dead or heavily disabled officer or getting into security locker. Wiretap is cheap but it might not show up.

Implementation:
Very easy.
Reuse existing ninja suit from gangs.


Sneaking suit
==================
Estimated cost: 5
Role: Defense
Description: Standard armor suit, has coldprot 10, meleeprot 6, rangedprot 1.

Balance:
Rare to see outside of gangs but good melee protection in a fight against anyone outside sec/captain. Might need an extra benefit for spy, includes chameleon genetics (stand still to go invis?).

Implementation:
Very easy.
Reuse existing ninja suit from gangs.

Spy tuxedo
==================
Estimated cost: ?
Role: ?
Description: Space proof. Makes you invisible to AI tracking like the agent card.

Balance:


Implementation:
Very easy.
Reuse existing tuxedo jacket.

Spy car
==================
Estimated cost: 12
Role: Rampage
Description: Replaces the questionable clown car with a K.I.T.T lookalike. Includes forward firing phaser, oil slicks (containing space lube). Goes "stealth" when parked after 10 seconds (single tile stealth field). Can fit one victim in the boot.

Balance:
Instead of infinite seats this only has two, driver and boot for the victim. Compensates with an armament and less personal risk.
Two speeds, LO and HI similar to the floor buffer. HI is needed for longer stuns when hitting someone but stuns yourself crashing into walls. LO is safer.
Has pod style health bar. Crashes lower health.

Implementation:
Needs custom sprite.
Reuse existing vehicles.

High Power Flash Camera
==================
Estimated cost: 3
Role: Utility
Description: A regular camera but with an overcharged flash, using it on harm intent will blind.

Balance:
Alternative access to a camera in case you can't find one plus the utility of a flash item.

Implementation:
Easy.

Trick Cigar
==================
Estimated cost: 5
Role: Explosive
Description: Stealth alternative to the breaching charge or chameleon bomb.

Balance:
Less explosive power than a chameleon.

Implementation:
Easy.
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Messages In This Thread
Improving the Spy traitor - by Katzen - 11-28-2020, 08:17 AM
RE: Improving the Spy traitor - by Rilor - 11-29-2020, 10:24 AM
RE: Improving the Spy traitor - by Frank_Stein - 11-29-2020, 03:14 PM
RE: Improving the Spy traitor - by Katzen - 11-29-2020, 03:20 PM
RE: Improving the Spy traitor - by Boxta - 11-29-2020, 07:50 PM
RE: Improving the Spy traitor - by Frank_Stein - 11-29-2020, 07:54 PM
RE: Improving the Spy traitor - by Katzen - 11-30-2020, 02:10 PM
RE: Improving the Spy traitor - by Lady Birb - 11-30-2020, 06:10 PM
RE: Improving the Spy traitor - by Sundance - 12-01-2020, 09:02 AM
RE: Improving the Spy traitor - by Katzen - 12-01-2020, 02:28 PM
RE: Improving the Spy traitor - by Boxta - 12-01-2020, 07:14 PM
RE: Improving the Spy traitor - by Frank_Stein - 12-01-2020, 08:25 PM
RE: Improving the Spy traitor - by Katzen - 12-02-2020, 01:39 AM
RE: Improving the Spy traitor - by Salami Sam - 12-02-2020, 03:12 AM
RE: Improving the Spy traitor - by Mouse - 12-02-2020, 06:14 AM
RE: Improving the Spy traitor - by Bartimeus - 12-02-2020, 12:12 PM
RE: Improving the Spy traitor - by Frank_Stein - 12-04-2020, 06:48 PM
RE: Improving the Spy traitor - by Katzen - 12-06-2020, 07:02 AM
RE: Improving the Spy traitor - by Katzen - 01-10-2021, 12:21 PM
RE: Improving the Spy traitor - by Katzen - 02-01-2021, 04:01 PM

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