12-05-2020, 08:20 PM
(This post was last modified: 12-07-2020, 02:36 AM by Studenterhue. Edited 1 time in total.)
PR's been reopened, so the opportunity to decide on whether this PR should be in the game has opened up again.
Normally I wouldn't do this, but I would like to officially ask for people's thoughts on some the ideas proposed in this PR--there's been a lot of talk regarding the Construction Worker job, but it doesn't quite feel like there's a consensus on what should change and how:
Normally I wouldn't do this, but I would like to officially ask for people's thoughts on some the ideas proposed in this PR--there's been a lot of talk regarding the Construction Worker job, but it doesn't quite feel like there's a consensus on what should change and how:
- Should Construction Worker get EVA access? How about Mechanics access?
- Should some textures in the Floor/Wall planner be removed? Which ones if so? If they are to be removed, should there be a way to get more? If so, how?
- Should Material Shaper (aka Window Planner) be removed from Construction Worker toolkit?
- Should RCD-D capacity be lowered?
- Should RCD-D deconstruction costs be raised to regular RCD levels?
- Should Construction Worker have one or two 50 unit cartridges?
- Which of these should Construction Worker with: space/diving suit, jetpack, and/or magboots?