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[CLOSED PR] Construction Worker rebalance
#13
PR's been reopened, so the opportunity to decide on whether this PR should be in the game has opened up again.

Normally I wouldn't do this, but I would like to officially ask for people's thoughts on some the ideas proposed in this PR--there's been a lot of talk regarding the Construction Worker job, but it doesn't quite feel like there's a consensus on what should change and how:
  • Should Construction Worker get EVA access? How about Mechanics access?
  • Should some textures in the Floor/Wall planner be removed? Which ones if so? If they are to be removed, should there be a way to get more? If so, how?
  • Should Material Shaper (aka Window Planner) be removed from Construction Worker toolkit?
  • Should RCD-D capacity be lowered?
  • Should RCD-D deconstruction costs be raised to regular RCD levels?
  • Should Construction Worker have one or two 50 unit cartridges?
  • Which of these should Construction Worker with: space/diving suit, jetpack, and/or magboots?
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Messages In This Thread
RE: [PR] Construction Worker rebalance - by GORE - 11-09-2020, 04:27 AM
RE: [PR] Construction Worker rebalance - by Caro - 11-09-2020, 05:45 AM
RE: [PR] Construction Worker rebalance - by mbc - 11-09-2020, 11:32 AM
RE: [PR] Construction Worker rebalance - by GORE - 11-09-2020, 11:54 AM
RE: [PR] Construction Worker rebalance - by GORE - 11-09-2020, 04:31 PM
RE: [PR] Construction Worker rebalance - by Studenterhue - 12-05-2020, 08:20 PM
RE: [PR] Construction Worker rebalance - by GORE - 12-06-2020, 04:51 PM
RE: [PR] Construction Worker rebalance - by Caro - 12-08-2020, 02:08 AM

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