12-01-2020, 02:28 PM
(This post was last modified: 12-01-2020, 02:30 PM by Katzen. Edited 1 time in total.)
Could keep high profile items or targets to a time gate. Maybe the 25 minute refresh? Would probably also lock out limbs due to being way too obvious. Main issue would be that 25 minutes sounds like a long time, 10-15 would be better.
Was thinking of having things ramp up over time, which is what I thought actually happened. Spy objectives would give mild gear for the first 25 minutes to let them gear up/get access and avoid blowing their cover and then it would properly let them lose.
But I question if this is actually a good idea as the randomness is fun. There is no set way for a SS13 round to play out and being too strict would make it less fun.
Was thinking of having things ramp up over time, which is what I thought actually happened. Spy objectives would give mild gear for the first 25 minutes to let them gear up/get access and avoid blowing their cover and then it would properly let them lose.
But I question if this is actually a good idea as the randomness is fun. There is no set way for a SS13 round to play out and being too strict would make it less fun.