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making the engineers start the engine
#3
I've been thinking for ages that the engine should be able to go critical and become extremely dangerous, and I don't mean from running it really badly, from running it really well.
Like, one power output hits a certain point alarms go off, then beyond that you have milestones, each one hit adds a new level of danger.

First milestone blows all the lighting circuits on the station simultaneously. More an inconvenience if anything but lets everyone know something is wrong.
Next is massive power spikes. Doors will randomly electrify for a few seconds all across the station. Power in rooms will fluctuate on and off. APC's will shoot arc lightning.
Third milestone will be walking across areas with wires becomes harmful. rip up those tiles and avoid or cut those wires to be safe.
Final milestone is a fullscale meltdown. This could be either a stationwide destruction ala nuke (As a reward for running the engine incredibly efficiently with the entire station trying to stop you) or just a really huge explosion centered at the engine.

This is just a little something to encourage traitor engineers to dedicate their round to doing this, as well as something cool for non-traitors to strive for riding the edge of.

Some other incentives could be the freezing of engineers wages or microbomb implants that detonate if the engine power drops below a certain point after 10 minutes.
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