11-30-2020, 11:59 AM
(11-30-2020, 11:40 AM)Bartimeus Wrote: How about an 'abduction' objective, one where you have to kidnap a crew mate for some reason without actually killing them. The problem here is to figure out a way the game would count the objective as fulfilled.
How about you have to bring a person alive to a Syndicate pickup for surprise recruitment? They don't actually become a syndie but are instead dragged off, locked in a crate and mailed off to evil brainwash bootcamp.
Another option could be that the person is secretly a sleeper agent that you have to make sure arrives at cent comm safely while performing a secondary objective on the station such as sending the syndicate a macguffin via cargo or destroying a macguffin to aid the cause. Forces you to act in nefarious ways while preventing that person from being harmed.