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RP Antag and Objective Changes/Ideas
#3
(11-30-2020, 11:40 AM)Bartimeus Wrote: How about an 'abduction' objective, one where you have to kidnap a crew mate for some reason without actually killing them. The problem here is to figure out a way the game would count the objective as fulfilled.

How about you have to bring a person alive to a Syndicate pickup for surprise recruitment? They don't actually become a syndie but are instead dragged off, locked in a crate and mailed off to evil brainwash bootcamp.

Another option could be that the person is secretly a sleeper agent that you have to make sure arrives at cent comm safely while performing a secondary objective on the station such as sending the syndicate a macguffin via cargo or destroying a macguffin to aid the cause. Forces you to act in nefarious ways while preventing that person from being harmed.
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Messages In This Thread
RE: RP Antag Objective Changes/Ideas - by Wisecrack34 - 11-30-2020, 11:59 AM
RE: RP Antag Objective Changes/Ideas - by aft2001 - 11-30-2020, 06:24 PM
RE: RP Antag Objective Changes/Ideas - by Varali - 12-03-2020, 04:51 PM

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