11-30-2020, 11:40 AM
I love a thread like this!
I agree that the "get this many kills or you redtext" objectives are a bit unfit for RP. Usually you need around 6 to 7 kills to "win" but that idea doesnt work when you have been rping with someone for so long just to kill them and create an interesting narrative. Maybe the amount of kills should be lowered or removed entirely?
Additionnaly the 'escape alone' objective is simply undoable without commiting mass murder which is something that is extremely hard to justify in RP. Talking from experience, i once tried to do this objective as a scientist, strapped a TTV to myself, made threats for a good 20 minutes about how either I escaped alone or everyone dies, which ended up backfiring when the crew boarded anyways, completely disregarding the warnings. This specific objective is incredibly hard to justify in an RP scenario in my opinion.
As for fun ideas, ill try to lay out a few down here, separated by categories;
(Just a note, im only putting up 'mandatory' objectives, not RP objectives)
Changelings
Changelings are alot of fun, but their only objectives are 'Kill X amount of people' and 'survive', which DOES mean you can kind of do whatever but also gives you a hard capped number of kills to reach to succeed.
I think that the 'Kill X amount' should be lowered and not be guaranteed every time.
Why not add the 'Kill John schmoe and assimilate him' that traitors have? You could approach John in a variety of ways to finally score the kill.
How about a 'Create X living limbs/buttcrabs/eyes'? Its easy to keep track of AND gives an incentive to revive dead players so they can have some fun of their own!
What about 'Assume John schmoe's identity and out him as an impostor without killing him'? Perfectly doable with the transforming sting, turn him into someone else, knock him out, steal his id, scream bloody murder! Its only one way to do it though.
Vampires
Vampire is a pretty hard traitor role compared to the others, and their only objectives are to steal enough blood and survive.
What about the same thing as 'Kill John schmoe' once again? It fits the theme i believe to have a target that has "tasty blood" or something similar.
How about 'Have 1/2 thralls alive by the end of shift'? Incites you to go for one or two kills but also to revive them, which lets them stay in the game and have some fun!
Conspirators
I actually created a thread to round up conspiration ideas, but it didnt quite catch on, i still think that there's a lot of freedom with what can be achieved with a coordinated team so the possibilites here are infinite.
Traitors/Spies
I personnally think that traitor objectives are just fine; Steal X, kill Y, protect Z are fine objectives that dont restrain you too much (even though the 'protect' objectives are kind of out of your control most of the time).
How about an 'abduction' objective, one where you have to kidnap a crewmate for some reason without actually killing them. The problem here is to figure out a way the game would count the objective as fullfilled.
Those are what i got for now, ill give it some more thought.
I agree that the "get this many kills or you redtext" objectives are a bit unfit for RP. Usually you need around 6 to 7 kills to "win" but that idea doesnt work when you have been rping with someone for so long just to kill them and create an interesting narrative. Maybe the amount of kills should be lowered or removed entirely?
Additionnaly the 'escape alone' objective is simply undoable without commiting mass murder which is something that is extremely hard to justify in RP. Talking from experience, i once tried to do this objective as a scientist, strapped a TTV to myself, made threats for a good 20 minutes about how either I escaped alone or everyone dies, which ended up backfiring when the crew boarded anyways, completely disregarding the warnings. This specific objective is incredibly hard to justify in an RP scenario in my opinion.
As for fun ideas, ill try to lay out a few down here, separated by categories;
(Just a note, im only putting up 'mandatory' objectives, not RP objectives)
Changelings
Changelings are alot of fun, but their only objectives are 'Kill X amount of people' and 'survive', which DOES mean you can kind of do whatever but also gives you a hard capped number of kills to reach to succeed.
I think that the 'Kill X amount' should be lowered and not be guaranteed every time.
Why not add the 'Kill John schmoe and assimilate him' that traitors have? You could approach John in a variety of ways to finally score the kill.
How about a 'Create X living limbs/buttcrabs/eyes'? Its easy to keep track of AND gives an incentive to revive dead players so they can have some fun of their own!
What about 'Assume John schmoe's identity and out him as an impostor without killing him'? Perfectly doable with the transforming sting, turn him into someone else, knock him out, steal his id, scream bloody murder! Its only one way to do it though.
Vampires
Vampire is a pretty hard traitor role compared to the others, and their only objectives are to steal enough blood and survive.
What about the same thing as 'Kill John schmoe' once again? It fits the theme i believe to have a target that has "tasty blood" or something similar.
How about 'Have 1/2 thralls alive by the end of shift'? Incites you to go for one or two kills but also to revive them, which lets them stay in the game and have some fun!
Conspirators
I actually created a thread to round up conspiration ideas, but it didnt quite catch on, i still think that there's a lot of freedom with what can be achieved with a coordinated team so the possibilites here are infinite.
Traitors/Spies
I personnally think that traitor objectives are just fine; Steal X, kill Y, protect Z are fine objectives that dont restrain you too much (even though the 'protect' objectives are kind of out of your control most of the time).
How about an 'abduction' objective, one where you have to kidnap a crewmate for some reason without actually killing them. The problem here is to figure out a way the game would count the objective as fullfilled.
Those are what i got for now, ill give it some more thought.