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Improving the Spy traitor
#1
Question 
It's nice to have a "resourceful" traitor where you can get gear a hard mode traitor can't but have to be sneaky. I like spy but there are a lot of negative comments about it.

A spy starts with nothing but their list of targets. Their ability to execute on this list depends massively on job due to lack of access. A bunch of stuff is reasonably obtainable but the rewards will vary. Getting enough decent items to play as the equivalent of a 12TC traitor is a lot of work and a number of powerful items are totally off limits.

There's a few problems
- The equipment on offer can be nearly useless
- Risk/reward are all over the place. Take the HoS ID into the armory for a Fake Moustache
- Finding objectives/items can be difficult
- Having to turn in items is an annoyance
- Acquiring and turning in rewards can use a lot of your time

Also have been thinking about possible imbalance of starting access and feast/famine with successful spies snowballing and the others trailing off with a couple of items.

Possible solutions

Use a weighting system to estimate the value of the item vs the target and destination.
This can't be strict or it would make things worse but we could at least ensure riskier things give better rewards and avoid too low a selection of rewards,
This can avoid a poor selection of rewards and keep risk/reward more sensible.

Better objective information
There is a PR open for destinations: https://github.com/goonstation/goonstation/pull/2459
Finding people/monkeys could be easier, give all (potentially) mobile objectives the last seen at information?

Remove turn in destinations except for high reward or very easy to find items
Could require some balance

Give every spy a bit of utility. Start with a free omnitool?
Breaking and entering is hard if your job makes it hard to get to insuls and tools

Choose between taking a reward or TC
This would minimise "bad" options but has balance implications even with a reduced uplink so you can't just buy a cloak and csaber.
Downside is that it might increase objective completion at the expense of people using weird items outside of the good stuff. Could limit the number of times you can trade in.
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Messages In This Thread
Improving the Spy traitor - by Katzen - 11-28-2020, 08:17 AM
RE: Improving the Spy traitor - by Rilor - 11-29-2020, 10:24 AM
RE: Improving the Spy traitor - by Frank_Stein - 11-29-2020, 03:14 PM
RE: Improving the Spy traitor - by Katzen - 11-29-2020, 03:20 PM
RE: Improving the Spy traitor - by Boxta - 11-29-2020, 07:50 PM
RE: Improving the Spy traitor - by Frank_Stein - 11-29-2020, 07:54 PM
RE: Improving the Spy traitor - by Katzen - 11-30-2020, 02:10 PM
RE: Improving the Spy traitor - by Lady Birb - 11-30-2020, 06:10 PM
RE: Improving the Spy traitor - by Sundance - 12-01-2020, 09:02 AM
RE: Improving the Spy traitor - by Katzen - 12-01-2020, 02:28 PM
RE: Improving the Spy traitor - by Boxta - 12-01-2020, 07:14 PM
RE: Improving the Spy traitor - by Frank_Stein - 12-01-2020, 08:25 PM
RE: Improving the Spy traitor - by Katzen - 12-02-2020, 01:39 AM
RE: Improving the Spy traitor - by Salami Sam - 12-02-2020, 03:12 AM
RE: Improving the Spy traitor - by Mouse - 12-02-2020, 06:14 AM
RE: Improving the Spy traitor - by Bartimeus - 12-02-2020, 12:12 PM
RE: Improving the Spy traitor - by Frank_Stein - 12-04-2020, 06:48 PM
RE: Improving the Spy traitor - by Katzen - 12-06-2020, 07:02 AM
RE: Improving the Spy traitor - by Katzen - 01-10-2021, 12:21 PM
RE: Improving the Spy traitor - by Katzen - 02-01-2021, 04:01 PM

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