11-25-2020, 05:27 AM
The original reason for the proposed change has been that there was a certain tediousness associated with playing an AI and reacting to players in a fitting way.
AIs are not forced to treat the not-so-human-humanoids as not-human. The rules on the wiki clearly state that killing a roach-player because of being a roach on the standard lawset is considered griefing.
I for one pick roach all the time in the hopes to spark some nice interaction between me and the stations computer once in a while. Rarely happens; but as such I see there no problem.
The current system works and the propossed change seems to only remove complexity which might play out in an interesting way and does not add to it.
It is already semi-optional. The same way the self-preservation law on synthetics is kinda optional.
AIs are not forced to treat the not-so-human-humanoids as not-human. The rules on the wiki clearly state that killing a roach-player because of being a roach on the standard lawset is considered griefing.
I for one pick roach all the time in the hopes to spark some nice interaction between me and the stations computer once in a while. Rarely happens; but as such I see there no problem.
The current system works and the propossed change seems to only remove complexity which might play out in an interesting way and does not add to it.
It is already semi-optional. The same way the self-preservation law on synthetics is kinda optional.