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Remove "by human beings" from Law 2
#19
I agree with Enfaeutchie's point regarding how to make mutantraces being human feeling less confusing in-game, since honestly, a single gene changing your *species* makes no sense. Just have them all be a subspecies of Human.

Perhaps a health scanner could tell if a creature is 'Human'? For example, it would classify a Blob or Martian Ambassador as 'Alien', but a player skeleton or cow as 'Human'. Perhaps even just have this on inspect, maybe?

The only issue with the above solution are vampires and changelings. The simplest way to handle it is just have them be an exception, still stated as 'Human' within the scanner so they're not instantly found out (unless in horror form ofc), explaining that they are an alien species which mimics human appearances.
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Messages In This Thread
Remove "by human beings" from Law 2 - by BenLubar - 11-21-2020, 07:03 PM
RE: Remove "by human beings" from Law 2 - by GORE - 11-21-2020, 07:32 PM
RE: Remove "by human beings" from Law 2 - by GORE - 11-21-2020, 10:20 PM
RE: Remove "by human beings" from Law 2 - by GORE - 11-22-2020, 12:10 AM
RE: Remove "by human beings" from Law 2 - by GORE - 11-22-2020, 08:36 AM
RE: Remove "by human beings" from Law 2 - by GORE - 11-22-2020, 09:04 AM
RE: Remove "by human beings" from Law 2 - by aft2001 - 11-22-2020, 11:23 AM
RE: Remove "by human beings" from Law 2 - by GORE - 11-25-2020, 05:27 AM

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