11-17-2020, 02:47 PM
(This post was last modified: 11-17-2020, 11:37 PM by Studenterhue. Edited 1 time in total.
Edit Reason: Missed an Ass Jam feature that's still in
)
This PR was not merged. However it expanded significantly in scope to also remove said Ass Jam content instead of just the code that sets Ass Jam mode. Ultimately, the coders have decided to do the reverse of the initial version of the PR: keep the backend code that allows Ass Jam mode to happen, but purge most of the Ass Jam content.
While it's said "99%" of Ass Jam content is cut, a lot of stuff is still around. Much of it is stuff like Sundance described could theoretically be toned down for normal gameplay.
What did not make the cut and got axed completely: Timestop, health numbers over everyone, Ass Jam spacebux bonus, immortal Rathen, exploding NPCs, yeeting making actual explosions, similarly explodey cheese, chance for everyone to have a random mutation (though a framework for it is still around), hatted and occasionally leggy AI, prices ending in .99, Medbay having Morty plastered over everything, floorpills containing literally any chemical, QMs crate rarely arriving via Spawn-Heavenly, sleeper event spawning medical sleepers, GuardBuddies with infinite ammo bigshot Lawbringers, sonic bees, plate stack limit being 13, timestop toilets, Samurai sometimes spawning as traitors, nuke ops spawning at 1 op per 4 crew, nuke op limit being 30, random locations as nuke op targets.
While it's said "99%" of Ass Jam content is cut, a lot of stuff is still around. Much of it is stuff like Sundance described could theoretically be toned down for normal gameplay.
- Fleet/Bellerophon, updated Trunkmap, Wrestlemap, Icarus, Density, as well as Trunkmap (ported to modern code) and Donut 2 and Mushroom as they were before retirement (with a few adjustments from dedicated fans).
- Ass Day Classic/Everyone-Is-A-Traitor mode. Vote for it has been ousted.
- Slamguns, albeit without their crafting recipe. Nailshot is still around too, though it is not possible to fabricate it.
- Crab gun, though not as something you can buy from an uplink.
- Fart flops and scream shoes are in a similar situation where they're still around but not obtainable. The code that allows them to be sold by traders was commented it out rather than deleted, making it more disabled.
- Sickly pears and their associated high fever disease and hot arms limbs, though the code allowing pear plants to mutate into sickly pears has been commented out--not deleted, merely disabled, essentially.
- The Ass Day Arena, though ghosts no longer get the ability to visit it.
- Locker entanglement and random reagent flood still exist as admin-triggered events, though it's not possible for it to randomly occur anymore.
- Triple emagged beepsky, though it's not possible to emag it to its third state.
- Loose cannon is still in the code and NARCS definitely is, seeing as it's still depending Cog1's Armory and available in the Special Equipment lockers.
- Random admin-only jobs appearing.
- Shrubs and trinkets having a massively expanded list.
- Everyone being able to dab.
What did not make the cut and got axed completely: Timestop, health numbers over everyone, Ass Jam spacebux bonus, immortal Rathen, exploding NPCs, yeeting making actual explosions, similarly explodey cheese, chance for everyone to have a random mutation (though a framework for it is still around), hatted and occasionally leggy AI, prices ending in .99, Medbay having Morty plastered over everything, floorpills containing literally any chemical, QMs crate rarely arriving via Spawn-Heavenly, sleeper event spawning medical sleepers, GuardBuddies with infinite ammo bigshot Lawbringers, sonic bees, plate stack limit being 13, timestop toilets, Samurai sometimes spawning as traitors, nuke ops spawning at 1 op per 4 crew, nuke op limit being 30, random locations as nuke op targets.