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The Role of Security and Antagonists on RP Servers
#11
I think a big issue I have with security is that a lot of it's more severe punishments require the ok from a higher command, being the Captain, the HoP and the HoS. The issue with this is that aside from the HoS, you typically don't see "Professional" behavior from said members of staff, the Captain being a glorified assistant even on RP unless it's specifically someone going for MRP and the same goes for the HoP but to a bit more reasonable extent. If 3 highly targeted individuals on a 20+ person server are MIA, KIA or AFK then you are left with no authority to do anything more than give em 5 minutes in the brig and remove their stolen goods.

I would propose that we give security some means of performing a public execution of players that security find problematic enough to be worthy of it. I'm not referring to giving them a guillotine (Though that would be absolutely WICKED) but instead having a means of deciding if they should execute a criminal via voting for it among themselves (Assuming a trial has been performed, though trials take a lot of players and effort to start and very little to disrupt)

How about something Among Us-esque since people keep comparing SS13 to it? Have a button that plays a loud beep to all Sec headsets and lets them vote by hitting a magic conch shell in the middle of Sec with their badge, giving a binary decision based on the amount of votes. This would be more of a last resort solution but I think it would help increase the autonomy of Security to allow them to execute more people without having to go through 5-10 trials per round for silent greentext Antags.
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RE: The Role of Security and Antagonists on RP Servers - by Wisecrack34 - 11-16-2020, 08:41 PM

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