11-16-2020, 07:39 AM
Would we be okay with maybe testing out a 5-6 cap on antags?
With what Varali is suggesting, I think we'd still end up seeing approximately the same ratio of antags that we currently see at 60 players (between 8-10 roundstarts, plus whoever they might convert/sleepers); effectively, this might mean that for around 6 hours of the day, when population is above 60 players, we wouldn't see much change from current ratios; although I believe it's these rounds where we're having the most complaints about this particular problem! Where I see the real influence on that suggestion is in maybe reducing the number of antags rolled roundstart at sub-30 players, which could be nice for RPO, but RP1 doesn't go sub-30 that often anymore (maybe for 2-3 hours a day between 4-7AM EST?). So we'd still be looking at some high antag ratios for the 30-80 player ranges!
I also think the idea of maybe trying to mix it up with paired changelings and/or vampires could be a very good solution, versus rolling 8 changelings on roundstart. We could look at maybe adjusting for there to be something like two changelings, one or two traitors and one or two spy thieves, in a 5-antag round, for example.
I'm happy to start digging around in the code next week when I'm on break and maybe trying to get a tester PR done by the second week of December! I think I just want to know where we're all at with regards to what we want our initial cap to test to be set at; I am particularly interested and appreciative of opinions from regular security players, and thank those of you who do play a lot of security and have already chimed in!
With what Varali is suggesting, I think we'd still end up seeing approximately the same ratio of antags that we currently see at 60 players (between 8-10 roundstarts, plus whoever they might convert/sleepers); effectively, this might mean that for around 6 hours of the day, when population is above 60 players, we wouldn't see much change from current ratios; although I believe it's these rounds where we're having the most complaints about this particular problem! Where I see the real influence on that suggestion is in maybe reducing the number of antags rolled roundstart at sub-30 players, which could be nice for RPO, but RP1 doesn't go sub-30 that often anymore (maybe for 2-3 hours a day between 4-7AM EST?). So we'd still be looking at some high antag ratios for the 30-80 player ranges!
I also think the idea of maybe trying to mix it up with paired changelings and/or vampires could be a very good solution, versus rolling 8 changelings on roundstart. We could look at maybe adjusting for there to be something like two changelings, one or two traitors and one or two spy thieves, in a 5-antag round, for example.
I'm happy to start digging around in the code next week when I'm on break and maybe trying to get a tester PR done by the second week of December! I think I just want to know where we're all at with regards to what we want our initial cap to test to be set at; I am particularly interested and appreciative of opinions from regular security players, and thank those of you who do play a lot of security and have already chimed in!