Poll: Should RP have antag caps?
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Yes
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15 75.00%
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5 25.00%
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RP antag ratios are fucked, maybe add antag caps?
#1
seriously, it seems like recently on the rp server we've been getting 6-8 antags per round on a 40 person crew. obviously, this is a fucking nightmare for everyone involved, as security cannot possibly handle so many antagonists at once without breaking rp rules even with a full team (assuming det isn't also one of said antagonists and isn't doing it Well), and a lot of those antagonists just... don't seem very interested in even the concept of roleplaying or the rp rules. add self-antags, vigilantes which we're obligated to stop, and the obligatory greytider on top of that and it makes rp sec just Not Fun a lot of rounds, and by extension rp is less fun because a non-antagonist decided to set off 5 ttvs across the station and sec was too busy getting raided by clowns to respond to it.

contrast this to main, where on 40-player crews i'd often see 3-4 antags, sometimes less. what the fuck is up with this. why is rp like this??????
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Messages In This Thread
RP antag ratios are fucked, maybe add antag caps? - by Mopcat - 11-13-2020, 06:30 PM
RP antag caps - by nefarious6th - 11-13-2020, 06:31 PM

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