11-09-2020, 06:06 AM
(This post was last modified: 11-09-2020, 06:15 AM by Arlian. Edited 2 times in total.)
(11-09-2020, 04:27 AM)GORE Wrote: snip
Agree with this entire post. As someone who enjoys going conworker from time to time to build a new addition to the station and repair any floors and walls on the side, this feels like a major nerf for little reason. Breaking into the armory is extremely easy for any role and the proposed rebalance still won't stop a griefing conworker from breaking in with the new RCDD anyway.
I've never really cared about floor and wall textures and tended to ignore them, but if it's such a big issue I'd prefer a solution such as making the floor and wall planner use RCD charges to discourage spamming the whole station with textures and make the player think about where they really want to place said textures. As GORE said above, meat station and hell church can be really fun. It might not be your cup of tea and that's fine, but thankfully in my experience it's not a common occurrence and not in need complete removal.
The RCDD nerfs and the removal of one of the large charges just makes construction work take longer and even medium sized projects can take upwards of an hour to complete. Spending an hour to create something cool and just having the shuttle called because it's goon main and rounds don't last long already happens regularly and these nerfs go in the wrong direction.
I appreciate the mechlab access and feel like that should have always been part of the access the conworker starts with, and while the PDA addition is nice it's not completely necessary as PDA's are easy enough to obtain from the vendor.