11-09-2020, 05:20 AM
(This post was last modified: 11-09-2020, 06:17 AM by nefarious6th. Edited 1 time in total.)
I'd say on this one, I just am not sure about the suit removal + jetpack and all that. I actually play fewer rounds on the Main servers now where the only thing I really notice anymore are the griefy textures (I am 100% for their removal with this PR). But in just the past few weeks alone, I had some very good rounds with a commendable CWorker named Yerkhov who would and could fix anything and everything (including my AI upload). On RP, we've had next to no problems with the CWorkers, and some people even attempt interesting projects like trying to complete the loop on Cog1 when the PTL is off. Those scenarios are ones when the suit, boots and jetpack were essential, and like GORE pointed out, without having EVA access, it's hard to really understand how a CWorker is going to get the gear to fix things without getting access to a Command-level room for a jetpack (unlikely?) and access to mechboots (more likely; same with the suit, but with only 2 suits in engineering on Cog1, taking one of those away as a CWorker would be noticable in a department with potentially 7 people who need suits). To address the concerns of what I've seen, at the very least, the problem is specifically how the RCD is being used and the textures being used. Which the rest of this PR handles nicely, I think!
You only need an RCD for named doors; everything else can be built by hand with a little more time investment, but I think that makes a lot of sense. If I want to convert a room or build a small new one, that's feasible and seems like a good job. If I want to go bigger, though, and build a new satellite or the Deluxe Extreme Space Diner, then I'd have to enlist the help of some friends, which I think bigger and more ambitious build projects should strive to do.
I do like the mechlab access on this; and I do like the texture removals. I don't think the access will cause any more problems than we already have with second cloning/chemistry/illegal medbay than we already do from mechanics and staffies. It's also nice that if mechanics are working on teleporters or mechcomp things and are around the station to build or show off their devices, someone can still help make more frames on request without having to yell at the mechanics all the time.
If the most significant issues we're having now with CWorkers is that the role itself is being used in the wrong ways, I would still be interested in a timegate; or, as someone offered on F191's PR, if the problem is bad enough and people are willing to review some sort of support documentation for a person who wants to play the role, a whitelist might be helpful. I'd be down to poke around at how to timegate the role and can try prepping that as a PR later today?
You only need an RCD for named doors; everything else can be built by hand with a little more time investment, but I think that makes a lot of sense. If I want to convert a room or build a small new one, that's feasible and seems like a good job. If I want to go bigger, though, and build a new satellite or the Deluxe Extreme Space Diner, then I'd have to enlist the help of some friends, which I think bigger and more ambitious build projects should strive to do.
I do like the mechlab access on this; and I do like the texture removals. I don't think the access will cause any more problems than we already have with second cloning/chemistry/illegal medbay than we already do from mechanics and staffies. It's also nice that if mechanics are working on teleporters or mechcomp things and are around the station to build or show off their devices, someone can still help make more frames on request without having to yell at the mechanics all the time.
If the most significant issues we're having now with CWorkers is that the role itself is being used in the wrong ways, I would still be interested in a timegate; or, as someone offered on F191's PR, if the problem is bad enough and people are willing to review some sort of support documentation for a person who wants to play the role, a whitelist might be helpful. I'd be down to poke around at how to timegate the role and can try prepping that as a PR later today?