11-08-2020, 07:32 PM
(11-08-2020, 04:44 PM)Drago156 Wrote: If you're wanting to play a game and your usual server or area or whatever has well under what you would prefer and the game is suited around multiplayer, chances are you're going to pick a place with more people, even if it's out of your comfort zone, or you're just not going to play at all.
The capped Goonstation Nightshade servers demonstrated this isn't quite true. Yeah, there were some people who played on the servers below the cap, but there was also a lot of people who just waited for a slot to open up in the capped servers, in about the manner Sov described. Again, like I said earlier, while server population is the biggest deciding factor for a lot of people, for a lot of people, there are other factors that are more important.
I think caps and mandatory redirection of other players is unfair to the huge portion of players who like high population or prefer to stick a certain set of servers. I don't know what specific percentage they make up, but I'd say they're big enough to matter. They choose to play that way, and I don't really see their choice being so problematic we need to deny them that.
With that said, I'm still for the suggestion that the game advise--not force--people to join other servers when one's at high pop, which both sides of the argument seem to be okay with. I don't think it should be particularly crazy. Maybe pressing Declare Ready should give you popup saying something like "The server has a high number of players connected. This can impact game performance, and job slots may be limited. You may want to visit the other servers [links to other servers]. Do you understand?" (can take other forms, generally should try to be objective), and if you type in yes into a field, you'll finally join the round/get the usual Spacebux and latejoin job selection menu.