Poll: Would having a server population limit positively impact?
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Yes
48.57%
17 48.57%
No
40.00%
14 40.00%
Other
11.43%
4 11.43%
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Please, let's set a population limit for the servers
#18
(11-07-2020, 08:28 PM)Wisecrack34 Wrote: or by redirecting to the current overflow more

I thought that was implied from the very start and didn't have to be stated but I'll just take that as my mistake for not mentioning it.

(11-07-2020, 04:39 PM)UrsulaMejor Wrote: Of course quality is important. But in order to have a thriving server, you need both.

Is Goon not a thriving community? Even before the tides of Tomato, SSeth, etc, Goon had a managable player population without any outside influences. I think even just going open source would have resulted in a player boost. Yeah, maybe it's not comparable to other servers regular 100 pop, but those servers are coded and designed to handle fluctuating player numbers, with more access automatically being given on lower populations and a higher number of jobs to choose from.

(11-07-2020, 04:39 PM)UrsulaMejor Wrote: As far as being "the most under-developed code base", that's just plain not true. Most of the best slam dunk features that have been wildly ported to every single server (the most recent example: overhead text, but before that, goonchat, and before that, the process manager, etc.) have come from here. We're lean and mean, not underdeveloped. Sure, we don't have the breadth that other servers have, but we have depth, and now that we're open source we're getting people from other servers contributing back to us. Since we went open source back in april, we've had over 1500 merged pull requests. In 10 months.

Open sourcing was a good move and I'm happy to see the number of contributions rise but the 10 months of new PRs doesn't make up for the 10 years (or however many) of QoL features, optimisations and enhancements that other servers have gotten during the whole time that Goon has been closed source. Goon has a splendid unified artstyle compared to the mumble-jumbled mix of old sprites differing artstyles of TG but there's a distinct number of laggy interfaces (QM console, engine statistics computer,Security cameras computer), abandoned / in dev-hell mechanics (mat-sci, manta vault, nuclear engine, etc) and janky features (RP motives, skateboards, segways and clown cars sharing the same stiff movement code).

I'm not saying Goon is bad. I wouldn't be playing/mentoring/making bad PRs if I didn't love this place. But in it's current state, it's not yet properly suited to accomodate the player counts we're reaching. I'm wholey welcome to any work to change that, however realistically, it'll take time before that comes into effect. Everyone who contributes does it out of their own free time and will. And no one says we have to lock people out of playing Goon, just direct them to the Overflow servers so that they can enjoy the game the way it's intended. Not in a clusterfuck state where they die due to a welderbomb without even knowing what the controls are.
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RE: Please, let's set a population limit for the servers - by Carbadox - 11-08-2020, 03:08 AM

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