11-07-2020, 07:48 AM
(This post was last modified: 11-07-2020, 08:06 AM by Boxta. Edited 3 times in total.
Edit Reason: MOAR GRAMMER
)
Pod weapons alright
Light lasers--Comparable to two phaser shots in damage, Reflected by glass, Stopped by walls
Medium Lasers--Comparable to eight phaser shots in damage, Stopped by glass, Stopped by walls
Heavy lasers--Same as the heavy laser from the emitters for singoengine, Goes through glass, stopped by walls
Chad Lasers--Comparable to 2 heavy lasers, destroys normal walls, goes through glass and damages it(rare)
Omega Chad Lasers--Comparable to 8 heavy lasers, Destroys all walls, Goes through glass and destroys it(Super duper rare)
Chemical Throwers--Can be loaded with two tanks full of chemicals, sprays them out in a fire extinguisher esk fashion
Darts-- Loaded with small doses of chemicals(10~), fires out at a decent speed, injects chemicals on contact
Missile-- Similar to the torpedo's on manta, there would be multiple types
Toxic-- Spawns a cloud of poisonous gas on contact with x thing
AntiFire-- puts out fires in a area around it
Swarm Missiles-- Two modes, one, fires a bunch of small explosive missiles at the target, Two, attempts to target incoming projectiles and block them
Explosive-- Do I really need to explain this?
HighExplosive-- I mean come on do I NEED to explain this
Nuclear-- Extremely rare, one per map, fires a single missile carrying a nuclear payload, has same blast radius and damage as nuclear charge
Healing-- Opposite of toxic, spawns a cloud of omnize gas
Chemical-- Probably a warcrime, Can be loaded with 100~ units of chemicals, delivers them in a Newsmokecloud fashion on contact
Support systems
Auto turrets -- Come in different calibers, found throught the map, most common and outfitted on security pods, NATO Gatling turrets, Requires phisical ammo, generally in boxes of 100-200, depends on caliber, for things like 40mm, comes in boxes of 10
Scanner++ -- Makes the scanner display more details, goes through jamming
Drones -- Many types, to do different things, Type defined by schematics, pod has onboard drone factory, requires to be supplied with materials, Wire, Glass, and metal, + a component depending on the type
Attack drones Simple enough, attacks target defined by pilot, Requires no extra components, Outfited on most pods
Attack drones+ Stronger version of attack drones, requires dense metal
Attack drones++ Stronger version of attackdrones+, outfitted with micro shields, making them last longer before being destroyed and rebuilt within the pod, Requires energy source and dense crystal + metal
Repair, Repairs the pod and other allied pods nearby, requires RCD ammo, 1 per drone
Repair+ Repairs the pod and other allied pods, at a faster rate, Requires 3 RCD ammo per drone
Repair++ Repairs the pod and other allied pods, at a even faster rate, Requires 5 RCD ammo per drone
MEDIC Heals nearby pod owner and allies, at a decent rate, requires bottles of ommnize, one unit per drone
Fetcher Fetches nearby things and puts them in the cargo hold, requires Dense metal
Swarm Outfitted with small saws, made to be produced with the smallest amounts of materials, and the fastest, Destoryed by a single punch, Requires 0.25x the amount of mats the a attack drone needs
Thinkin nogin is all burnt out, thats all i got for now
Light lasers--Comparable to two phaser shots in damage, Reflected by glass, Stopped by walls
Medium Lasers--Comparable to eight phaser shots in damage, Stopped by glass, Stopped by walls
Heavy lasers--Same as the heavy laser from the emitters for singoengine, Goes through glass, stopped by walls
Chad Lasers--Comparable to 2 heavy lasers, destroys normal walls, goes through glass and damages it(rare)
Omega Chad Lasers--Comparable to 8 heavy lasers, Destroys all walls, Goes through glass and destroys it(Super duper rare)
Chemical Throwers--Can be loaded with two tanks full of chemicals, sprays them out in a fire extinguisher esk fashion
Darts-- Loaded with small doses of chemicals(10~), fires out at a decent speed, injects chemicals on contact
Missile-- Similar to the torpedo's on manta, there would be multiple types
Toxic-- Spawns a cloud of poisonous gas on contact with x thing
AntiFire-- puts out fires in a area around it
Swarm Missiles-- Two modes, one, fires a bunch of small explosive missiles at the target, Two, attempts to target incoming projectiles and block them
Explosive-- Do I really need to explain this?
HighExplosive-- I mean come on do I NEED to explain this
Nuclear-- Extremely rare, one per map, fires a single missile carrying a nuclear payload, has same blast radius and damage as nuclear charge
Healing-- Opposite of toxic, spawns a cloud of omnize gas
Chemical-- Probably a warcrime, Can be loaded with 100~ units of chemicals, delivers them in a Newsmokecloud fashion on contact
Support systems
Auto turrets -- Come in different calibers, found throught the map, most common and outfitted on security pods, NATO Gatling turrets, Requires phisical ammo, generally in boxes of 100-200, depends on caliber, for things like 40mm, comes in boxes of 10
Scanner++ -- Makes the scanner display more details, goes through jamming
Drones -- Many types, to do different things, Type defined by schematics, pod has onboard drone factory, requires to be supplied with materials, Wire, Glass, and metal, + a component depending on the type
Attack drones Simple enough, attacks target defined by pilot, Requires no extra components, Outfited on most pods
Attack drones+ Stronger version of attack drones, requires dense metal
Attack drones++ Stronger version of attackdrones+, outfitted with micro shields, making them last longer before being destroyed and rebuilt within the pod, Requires energy source and dense crystal + metal
Repair, Repairs the pod and other allied pods nearby, requires RCD ammo, 1 per drone
Repair+ Repairs the pod and other allied pods, at a faster rate, Requires 3 RCD ammo per drone
Repair++ Repairs the pod and other allied pods, at a even faster rate, Requires 5 RCD ammo per drone
MEDIC Heals nearby pod owner and allies, at a decent rate, requires bottles of ommnize, one unit per drone
Fetcher Fetches nearby things and puts them in the cargo hold, requires Dense metal
Swarm Outfitted with small saws, made to be produced with the smallest amounts of materials, and the fastest, Destoryed by a single punch, Requires 0.25x the amount of mats the a attack drone needs
Thinkin nogin is all burnt out, thats all i got for now