11-02-2020, 09:36 PM
(This post was last modified: 11-02-2020, 09:36 PM by Studenterhue. Edited 1 time in total.)
I think the current system is okay-ish by Mordent's explanation, but I do think there are better ways. For one, it could at least have a more descriptive message than "You don't feel like doing that."
I'd do debuffs too like Ion Mage suggested. Movement speed, health, stamina regen, and max stamina debuffs specifically. Nothing too crazy, maybe -15 health, -2 stamina regen, -20 max stamina, stagger levels of movement slowdown--basically, if you neglect all (currently three) of your motives, you're working at about half normal capacity. So if you're on a dangerous telesci expedition, you might want to pack some snacks to be able to tank those monsters, or if you're on the run, you might want to keep your motives up so you can flee from sec better.
Potentially interesting change would be to make it so the higher levels of motives give you buffs, while lower levels give you debuffs, with the middle area being the standard experience where you get neither buffs or debuffs.
I'd do debuffs too like Ion Mage suggested. Movement speed, health, stamina regen, and max stamina debuffs specifically. Nothing too crazy, maybe -15 health, -2 stamina regen, -20 max stamina, stagger levels of movement slowdown--basically, if you neglect all (currently three) of your motives, you're working at about half normal capacity. So if you're on a dangerous telesci expedition, you might want to pack some snacks to be able to tank those monsters, or if you're on the run, you might want to keep your motives up so you can flee from sec better.
Potentially interesting change would be to make it so the higher levels of motives give you buffs, while lower levels give you debuffs, with the middle area being the standard experience where you get neither buffs or debuffs.