11-02-2020, 08:57 PM
Freshly merged/implemented, so moving to Good ideas! subforum. It's about same as the changelog entry explains it: secbots take a brief moment to charge up for an attack now, and during that time, that's when they can instantly stun you. But they'll lose charge after a few seconds, so if they want to attack you once more, they have to charge you again. Secbots also take longer to cuff people. Beepsky is extra robust in that he takes less time to cuff people and his charge lasts for longer, meaning there's a longer (or larger?) time window when he can instantly stun you.
Also, secbots wee-woo more now.
You know the drill, if you have feedback, like maybe the period of instant stun should be longer or shorter, please, make a thread!
Also, secbots wee-woo more now.

You know the drill, if you have feedback, like maybe the period of instant stun should be longer or shorter, please, make a thread!