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[PR] Headlocking
#6
To the point of the actual PR. I don't understand why this is needed. Granted I don't play AI at all, but multiple AI's is always seems decently fun imo. But the only argument given is that it's not fun because it's too much chaos. I'd like to see a betterargument than that, because it's not particularly any more convincing to say, "it's not fun because of the chaos" compared to "it is fun because of the chaos".
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[PR] Headlocking - by github_bot - 10-24-2020, 12:35 PM
RE: [PR] Headlocking - by Frank_Stein - 10-24-2020, 01:51 PM
RE: [PR] Headlocking - by Studenterhue - 10-24-2020, 03:02 PM
RE: [PR] Headlocking - by nefarious6th - 10-24-2020, 03:16 PM
RE: [PR] Headlocking - by Tarmunora - 10-24-2020, 03:40 PM
RE: [PR] Headlocking - by kyle2143 - 10-24-2020, 05:48 PM
RE: [PR] Headlocking - by KikiMofo - 10-24-2020, 08:05 PM
RE: [PR] Headlocking - by Sord213 - 10-25-2020, 08:56 AM
RE: [PR] Headlocking - by saccharineChampion - 10-25-2020, 09:33 AM
RE: [PR] Headlocking - by warcrimes - 10-25-2020, 09:52 AM
RE: [PR] Headlocking - by cyberTripping - 10-25-2020, 11:40 AM
RE: [PR] Headlocking - by Frank_Stein - 10-25-2020, 01:02 PM
RE: [PR] Headlocking - by cyberTripping - 10-25-2020, 01:42 PM
RE: [PR] Headlocking - by Mordent - 10-26-2020, 10:46 AM
RE: [PR] Headlocking - by nefarious6th - 10-27-2020, 09:59 PM

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