10-24-2020, 12:35 PM
PULL REQUEST DETAILS
[INPUT]
About the PR
This PR has 3 major changes:
- As the title states, allows manufacturers and fabricators to lock their items behind Head access, requiring a Head ID card to be used on the machine to toggle the restricted items on and off. (Emags can also be used to turn them on, although not back off again.)
- Does that very thing for AI core frames at Robotics Fabricators.
- Adds two roundstart hint messages, one explaining the new mechanic ("Command personnel can use their ID on manufacturers to unlock restricted items."), the other explaining that it needs to be done in order to produce AI cores. ("To produce an AI core frame, you need a Head of Staff to use their ID on a Robotics Fabricator.")
Why's this needed?
I've asked around the Discord several times, and it seems like nobody likes AI cores being produced without a good reason, and yet it happens pretty frequently. As an AI main, in my experience, having more than two active AIs at a time (and sometimes, more than one) usually does nothing but create conflicts about law interpretations and cause general chaos. I've even heard legends of one round where there ended up being six, and it resulted in the entire silicon population giving up and quitting for that round.
Changelog
PULL REQUEST DETAILS
[INPUT]
About the PR
This PR has 3 major changes:
- As the title states, allows manufacturers and fabricators to lock their items behind Head access, requiring a Head ID card to be used on the machine to toggle the restricted items on and off. (Emags can also be used to turn them on, although not back off again.)
- Does that very thing for AI core frames at Robotics Fabricators.
- Adds two roundstart hint messages, one explaining the new mechanic ("Command personnel can use their ID on manufacturers to unlock restricted items."), the other explaining that it needs to be done in order to produce AI cores. ("To produce an AI core frame, you need a Head of Staff to use their ID on a Robotics Fabricator.")
Why's this needed?
I've asked around the Discord several times, and it seems like nobody likes AI cores being produced without a good reason, and yet it happens pretty frequently. As an AI main, in my experience, having more than two active AIs at a time (and sometimes, more than one) usually does nothing but create conflicts about law interpretations and cause general chaos. I've even heard legends of one round where there ended up being six, and it resulted in the entire silicon population giving up and quitting for that round.
Changelog
Code:
(u)Arahimine:
(*)Robotics Fabricators require a Command ID card to be used before they can produce AI frames.
PULL REQUEST DETAILS