10-18-2020, 12:22 PM
(10-18-2020, 06:02 AM)RichardGere Wrote:(10-15-2020, 01:30 PM)Superlagg Wrote: Remove their attack-on-move thing (except from Beepsky)
Make them pause for a moment when they get to the end of a movement script
These changes have already been made and merged since over a month ago (seeĀ https://github.com/goonstation/goonstation/pull/2082).
What you're seeing right now on the live servers are the nerfed securitrons.
They were then later changed to do this every time they looped through their move list:
Code:
if(master?.mode == SECBOT_HUNT && master.target && IN_RANGE(master, master.target, 1))
master.baton_attack(master.target)
break
Meaning they can attack whenever they move if someone is in stunning distance.