10-18-2020, 07:33 AM
(This post was last modified: 10-18-2020, 07:42 AM by mbc. Edited 5 times in total.)
larger moving light sources generally mean more server/client load - the lights becoming smaller had gameplay effects but their largest benefit was really huge lag reductions (with some of the old huge floodlight type stuff, a single player walking around while carrying the item could noticeably lag the server to a degree greater than almost any other subsystem).
i would suggest keeping the area covered by all lights the same, but instead changing the ramp on each gradient so the areas covered are more well-lit
also possibly consider adding those low mounted 'emergency lights' to more maps
i would suggest keeping the area covered by all lights the same, but instead changing the ramp on each gradient so the areas covered are more well-lit
also possibly consider adding those low mounted 'emergency lights' to more maps